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Dawn of War: Making of the Greater Knarloc (Tau) » Shawn Woods - Art Director/Senior Artist
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Dawn of War: Making of the Greater Knarloc (Tau)

Dawn of War: Making of the Greater Knarloc (Tau)

Warhammer 40,000: Dawn of War

The Making of the Greater Knarloc (Tau Race)

About the Greater Knarloc
A huge dinosaur-like creature from the Kroot genetic family. Originally, they were used as beasts of burden but were later trained for war after proving as effective at eating enemy infantry as at carrying heavy loads.

I had a lot of fun creating the Greater Knarloc. The original Dawn of War game did not support normal maps… only diffuse maps were used. However, I tried a different method. Instead of using zBrush to create a high resolution normal map, I used to to build up the musculature in a seamless way and then baked out a grayscale diffuse and lighting map. After that, I could paint over what I had and add the colors as overlay layers. This worked out well since our team coloring for the game was also done using overlay layers.

It was a different method to texturing old school but i am happy with the results! If I had only known zBrush back when I modeled and textured the Ork Squiggoth. That was time consuming trying to create a seamless texture!

Knarlocs have a lot of stuff on them, like a camel caravan in the Sahara Dessert. This worked out great for the animators to add secondary motion to their animations.

They also look a lot like a T-Rex with a more bird-like head. I referenced the skeletal structure of the T-Rex to make sure he was anatomically correct. These photo references from Forgeworld worked out great for the details of the skin.

For his skin, I looked at many reptiles like alligator skin and how it cracks and splits, along with the pattern along their spine.



About Shawn

An industry Veteran with years experience in positions of increasing complexity and responsibility in Entertainment and Gaming. Award-winning versatile and diverse skill set involving the creation of next-generation game characters, world objects, and vehicles. Tenacious and dedicated work ethic, an eye for detail, and fundamentals like color theory making a much sought-after resource for almost any game team. View all posts by Shawn

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