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Blog » Shawn Woods - Art Director/Senior Artist
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In the Blog

Warhammer 40,000: Dawn of War Wallpapers

Warhammer 40,000: Dawn of War Wallpapers

Warhammer 40,000: Dawn of War Wallpapers

Here are a collection of wallpapers I had created for the Dawn of War franchise. Every single character in the original series of games (excluding Soulstorm) were rendered using their texture maps and model from the game with the Brazil Renderer.

Most characters in the original series used one 512×512 diffuse map. A few characters had additional reflection maps or glow maps and sometimes another small diffuse map. Larger units like the Squiggoth and Greater Knarloc used two 512×512 maps.

Additional Texture Maps:
Specular, Raytracing, Reflections
Lighting using Brazil

I create 90% of the Orks, the Kroot Warriors, Squiggoth, Krootox, Greater Knarloc, among others. Click here to read more about the Making of the Greater Knarloc.

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African Safari Calendar

African Safari Calendar

African Safari Calendar featuring original photography by Andrea Woods and Shawn Woods. A beautiful set of African wildlife from the Serengeti, Lake Manyara, Ngorongoro Crater, Mount Kilimanjaro and the Masai Tribe.

We visited the beautiful country of Tanzania. It is filled with some of the most exotic tours in the world and the game viewing is amazing. We camped in the middle of the Serengeti surrounded by laughing Hyenas at night, had afternoon tea beside a pride of Lions, and even witnessed a Cheetah hunt down it prey (unfortunately she did not catch the Gazelle this time).

The photos below are high quality and print beautifully.

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Article – Asian Art showcased in EXOTIQUE 4

Asian artists show game and comic art for EXOTIQUE 4. The Cover is gorgeous!

This is a short tutorial/tips article on the creation of the art for the cover of the EXOTIQUE 4 book. Most noteworthy is that this digital painting was done entirely using a mouse!

Tutorial by Mario Wibisono

Tutorial by Mario Wibisono

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The Outfit – Character Sheets

The Outfit - Character Sheets

The Outfit by THQ (Developed by Relic Entertainment), 2006

Role: Character Art Supervisor
Duties: Model and Texture game characters using “next-generation” techniques including a high-resolution zBrush model and Shader 3 technology. I also pinched in for some UI Design and art creation of the Achievement Medals you earn on Xbox Live.
Maps: Diffuse, Specular, Reflection, Normal Maps, and Occlusion (baking in shadows).

These are character sheets I designed for the six main characters in “The Outfit”. They were originally designed to be used in the game for character selection, and also for marketing promotions as features in magazines. Sadly, they never ended up being used as I created them too late in the production and the game had more important issues to take care of, like the driving model.

The three Allied Hero characters; Tommy Mac, JD Tyler, and Deuce Williams are high-resolution models from Blur Studio who also made the original Warhammer 40,000: Dawn of War cinematic intro and Company of Heroes cinematic intro. You can view the “Making of ‘Warhammer’ Cinematic Trailer” here.

The Axis Heroes are the actual game characters rendered from 3D Max using the Brazil Renderer with added reflection maps, falloff and lighting. I modeled and textured General Viktor Morder, leader of the Axis in the storyline. General Morder is also featured in the Game/Broadcast Design section of Ballistic Publishing’s Elemental 2 book, along with my Allies Scout.

I will later post my process in creating some of the characters for the game.

About ‘The Outfit’

The Outfit is a squad-based action game built for Microsoft’s Xbox 360, set within war ravaged Europe during the Second World War. The game combines squad-based combat and easy to use strategic gameplay elements with cinematic interludes. The Outfit gives players the option to control three different squad leaders (voiced by Robert Patrick, Ron Perlman, and Terrence “T.C.” Carson), each with their own specific skills and abilities.

Character Sheets

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Creative Director, 3D Video Game Artist, UI Designer

I just created a new account with DIGG and posted my blog on there. If you would like to DIGG my site, click the link below. Thank you for your support!

Shawn is an award-winning industry Veteran with years experience in positions of increasing complexity and responsibility in Entertainment, AAA Games, Casual Games, and Web 2.0 Design. He has worked on such games a Warhammer 40,000: Dawn of War, Company of Heroes, The Outfit, and Fit Brains Games.

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Brain Game – The Wonder Juice Machine

The Wonder-Juice Machine is a brain game of Executive Functions (Logic) that strengthens your deductive and visual skills.

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FREE Brain Games by Fit Brains

New games added every month!

Fit Brains offers a collection of fun, scientifically-based Brain Games that provide a balanced workout across the 5 Major Brain Areas: Memory, Concentration, Language, Visual & Spatial, and Executive Functions (Logic & Reasoning). Each of the games offers multiple activities that target a broad range of mental stimulation.

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Video Game Achievements

Video Game Achievements

The Outfit – Published by THQ, Developed by Relic Entertainment

The achievement medals for THQ‘s “The Outfit” were created using 3D Studio Max and Adobe Photoshop. This game was Relic Entertainment’s first foray into the video game console world.

The achievements are high resolution models rendered out using the Brazil Renderer from SplutterFish. I was Art Supervisor on the visual appearance of the models, as well as creating the art assets for modeling, texturing, rendering, and post-production work done in Photoshop. I split the duties with another talented artist at Relic Entertainment, Jacob Binkowski, who helped model and texture half the medals. Since “The Outfit” was a fictional World War II game, we could not use the real life medals. For some, we took artistic liberties to keep the essence of the original, and in other cases we came up with a completely original piece. What was cool in the end was that one of our medals was actually created into a real-life medallion give to everyone who worked on the game. In total, it took 3 weeks to create all of the medals between two full-time artists.

Here is the full list of the 41 achievements for The Outfit.

Coming Soon – Company of Heroes: Opposing Fronts Achievements

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