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	<title>Shawn Woods &#187; Games</title>
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	<link>http://www.shawnwoods.com/blog</link>
	<description>Art Director/Senior Artist</description>
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		<item>
		<title>Effective Art Directors: Gaming&#8217;s Something Something</title>
		<link>http://www.shawnwoods.com/blog/2011/11/effective-art-directors-gamings-something-something/</link>
		<comments>http://www.shawnwoods.com/blog/2011/11/effective-art-directors-gamings-something-something/#comments</comments>
		<pubDate>Wed, 16 Nov 2011 23:55:04 +0000</pubDate>
		<dc:creator>Shawn</dc:creator>
				<category><![CDATA[Art Direction]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://www.shawnwoods.com/blog/?p=895</guid>
		<description><![CDATA[Effective Art Directors: Gaming&#8217;s Something Something By Ben Cammarano [In a detailed feature, Microsoft Game Studios' Cammarano documents the five major traits that make the video game art director truly effective, from partnerships through unlikely inspiration.] The game industry has reached a crossroads, where the&#8230;]]></description>
		<wfw:commentRss>http://www.shawnwoods.com/blog/2011/11/effective-art-directors-gamings-something-something/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Art of Magic Word Party Game</title>
		<link>http://www.shawnwoods.com/blog/2011/03/the-art-of-magic-word-party-game/</link>
		<comments>http://www.shawnwoods.com/blog/2011/03/the-art-of-magic-word-party-game/#comments</comments>
		<pubDate>Mon, 28 Mar 2011 08:10:38 +0000</pubDate>
		<dc:creator>Shawn</dc:creator>
				<category><![CDATA[2D Design]]></category>
		<category><![CDATA[Art Direction]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[art and design]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[iphone app]]></category>
		<category><![CDATA[iphone games]]></category>
		<category><![CDATA[magic word]]></category>
		<category><![CDATA[party game]]></category>
		<category><![CDATA[shawn]]></category>
		<category><![CDATA[shawn woods]]></category>
		<category><![CDATA[taboo]]></category>
		<category><![CDATA[video game art]]></category>
		<category><![CDATA[woods]]></category>
		<category><![CDATA[word game]]></category>
		<category><![CDATA[word party game]]></category>

		<guid isPermaLink="false">http://www.shawnwoods.com/blog/?p=495</guid>
		<description><![CDATA[<a href="http://www.shawnwoods.com/blog/2011/03/the-art-of-magic-word-party-game/" title="The Art of Magic Word Party Game"><img src="http://www.shawnwoods.com/blog/wp-content/uploads/yapb_cache/slide13.49io2xznbrsws8wwo8ocowsow.1ylus0wy5vj4ksc88go8ko00s.th.jpeg" width="150" height="150" alt="The Art of Magic Word Party Game" style="float:left;padding:0 10px 10px 0;" ></a>The Art of Magic Word Party Game iPhone App Magic Word Party Game is a social iPhone game you play with friends and family. What is Magic Word Party Game? A party game you play with Friends and Family. A trivia game you play by&#8230;]]></description>
		<wfw:commentRss>http://www.shawnwoods.com/blog/2011/03/the-art-of-magic-word-party-game/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Relic Rescue Social Facebook Game</title>
		<link>http://www.shawnwoods.com/blog/2011/03/relic-rescue-social-facebook-game/</link>
		<comments>http://www.shawnwoods.com/blog/2011/03/relic-rescue-social-facebook-game/#comments</comments>
		<pubDate>Fri, 25 Mar 2011 04:23:51 +0000</pubDate>
		<dc:creator>Shawn</dc:creator>
				<category><![CDATA[2D Design]]></category>
		<category><![CDATA[3D Design]]></category>
		<category><![CDATA[Art Direction]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Web]]></category>
		<category><![CDATA[facebook]]></category>
		<category><![CDATA[facebook games]]></category>
		<category><![CDATA[relic]]></category>
		<category><![CDATA[relic rescue]]></category>
		<category><![CDATA[rescue]]></category>
		<category><![CDATA[shawn]]></category>
		<category><![CDATA[shawn woods]]></category>
		<category><![CDATA[woods]]></category>

		<guid isPermaLink="false">http://www.shawnwoods.com/blog/?p=392</guid>
		<description><![CDATA[<a href="http://www.shawnwoods.com/blog/2011/03/relic-rescue-social-facebook-game/" title="Relic Rescue Social Facebook Game"><img src="http://www.shawnwoods.com/blog/wp-content/uploads/yapb_cache/relic_rescue_screenshots__0045_layer_11.3nf4e55vscsgossg08scgksko.1ylus0wy5vj4ksc88go8ko00s.th.jpeg" width="150" height="150" alt="Relic Rescue Social Facebook Game" style="float:left;padding:0 10px 10px 0;" ></a>Relic Rescue Social Game Art Direction, Interface Design, 3D Design The following images are screenshots from the Facebook game Relic Rescue. I was an original team member and Art Director. I had to hire and train a team of senior AAA artists to learn the&#8230;]]></description>
		<wfw:commentRss>http://www.shawnwoods.com/blog/2011/03/relic-rescue-social-facebook-game/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>CONCEPT ART OF: Warcraft</title>
		<link>http://www.shawnwoods.com/blog/2011/01/concept-art-of-warcraft/</link>
		<comments>http://www.shawnwoods.com/blog/2011/01/concept-art-of-warcraft/#comments</comments>
		<pubDate>Mon, 17 Jan 2011 23:45:59 +0000</pubDate>
		<dc:creator>Shawn</dc:creator>
				<category><![CDATA[2D Design]]></category>
		<category><![CDATA[Art Direction]]></category>
		<category><![CDATA[Characters]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[blizzard]]></category>
		<category><![CDATA[blizzard entertainment]]></category>
		<category><![CDATA[concept art]]></category>
		<category><![CDATA[dawn of war]]></category>
		<category><![CDATA[shawn]]></category>
		<category><![CDATA[shawn woods]]></category>
		<category><![CDATA[shawn woods art]]></category>
		<category><![CDATA[warcraft]]></category>
		<category><![CDATA[warcraft concept art]]></category>
		<category><![CDATA[warhammer]]></category>
		<category><![CDATA[Warhammer 40K]]></category>
		<category><![CDATA[woods]]></category>
		<category><![CDATA[world]]></category>
		<category><![CDATA[world of warcraft]]></category>
		<category><![CDATA[world of warcraft art]]></category>
		<category><![CDATA[wow]]></category>
		<category><![CDATA[wow art]]></category>

		<guid isPermaLink="false">http://www.shawnwoods.com/blog/?p=378</guid>
		<description><![CDATA[From the author of the original post: Welcome to our periodic spotlight feature where we take a look at the concept art and design of a game or film. The intent here is to get the creative juices flowing, remind people what&#8217;s out there and&#8230;]]></description>
		<wfw:commentRss>http://www.shawnwoods.com/blog/2011/01/concept-art-of-warcraft/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Realism in UI Design</title>
		<link>http://www.shawnwoods.com/blog/2010/01/realism-in-ui-design/</link>
		<comments>http://www.shawnwoods.com/blog/2010/01/realism-in-ui-design/#comments</comments>
		<pubDate>Thu, 21 Jan 2010 21:56:14 +0000</pubDate>
		<dc:creator>Shawn Digg</dc:creator>
				<category><![CDATA[2D Design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Web]]></category>
		<category><![CDATA[application icons]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[design tips]]></category>
		<category><![CDATA[icon design]]></category>
		<category><![CDATA[ui]]></category>
		<category><![CDATA[UI design]]></category>
		<category><![CDATA[ui design tips]]></category>
		<category><![CDATA[user intercace design]]></category>
		<category><![CDATA[user interface]]></category>
		<category><![CDATA[user interface design tips]]></category>

		<guid isPermaLink="false">http://www.shawnwoods.com/blog/?p=351</guid>
		<description><![CDATA[The history of the visual design of user interfaces can be described as a gradual change towards more realism. As computers have become faster, designers have added increasingly realistic details such as color, 3D effects, shadows, translucency, and even simple physics. Some of these changes&#8230;]]></description>
		<wfw:commentRss>http://www.shawnwoods.com/blog/2010/01/realism-in-ui-design/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Social Gaming Network Connections</title>
		<link>http://www.shawnwoods.com/blog/2009/12/social-gaming-network-connections/</link>
		<comments>http://www.shawnwoods.com/blog/2009/12/social-gaming-network-connections/#comments</comments>
		<pubDate>Thu, 17 Dec 2009 19:11:26 +0000</pubDate>
		<dc:creator>Shawn Digg</dc:creator>
				<category><![CDATA[Art Direction]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[art director]]></category>
		<category><![CDATA[blog]]></category>
		<category><![CDATA[blogging]]></category>
		<category><![CDATA[cafe press]]></category>
		<category><![CDATA[cafepress]]></category>
		<category><![CDATA[connect facebook to iphone]]></category>
		<category><![CDATA[connect with facebook]]></category>
		<category><![CDATA[facebook]]></category>
		<category><![CDATA[facebook connect]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[iphone apps]]></category>
		<category><![CDATA[iphone development]]></category>
		<category><![CDATA[iphone games]]></category>
		<category><![CDATA[iphone party games]]></category>
		<category><![CDATA[iphone word games]]></category>
		<category><![CDATA[LinkedIn]]></category>
		<category><![CDATA[magic word]]></category>
		<category><![CDATA[magic word iphone]]></category>
		<category><![CDATA[magic word party game]]></category>
		<category><![CDATA[mini cards]]></category>
		<category><![CDATA[moo]]></category>
		<category><![CDATA[moo cards]]></category>
		<category><![CDATA[moo mini cards]]></category>
		<category><![CDATA[party games]]></category>
		<category><![CDATA[shawn]]></category>
		<category><![CDATA[shawn woods]]></category>
		<category><![CDATA[social gaming network]]></category>
		<category><![CDATA[social networking games]]></category>
		<category><![CDATA[social networks]]></category>
		<category><![CDATA[tap tap]]></category>
		<category><![CDATA[tapulous]]></category>
		<category><![CDATA[twitter]]></category>
		<category><![CDATA[wildfire]]></category>
		<category><![CDATA[wildfire game labs]]></category>
		<category><![CDATA[wildfire games]]></category>
		<category><![CDATA[woods]]></category>

		<guid isPermaLink="false">http://www.shawnwoods.com/blog/?p=325</guid>
		<description><![CDATA[Social Gaming Network Connections Finding the idea for an iPhone game is one thing. Making it all work together is another. It can be quite overwhelming and confusing. Which is exactly why I decided to take a more visual approach to connecting these social networking&#8230;]]></description>
		<wfw:commentRss>http://www.shawnwoods.com/blog/2009/12/social-gaming-network-connections/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Dominance War IV Entry &#8211; 3D</title>
		<link>http://www.shawnwoods.com/blog/2009/05/dominance-war-4/</link>
		<comments>http://www.shawnwoods.com/blog/2009/05/dominance-war-4/#comments</comments>
		<pubDate>Tue, 19 May 2009 23:42:42 +0000</pubDate>
		<dc:creator>Shawn</dc:creator>
				<category><![CDATA[3D Design]]></category>
		<category><![CDATA[Art Direction]]></category>
		<category><![CDATA[Characters]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[3d character]]></category>
		<category><![CDATA[40k]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[demon]]></category>
		<category><![CDATA[demon prince]]></category>
		<category><![CDATA[dominance]]></category>
		<category><![CDATA[dominance war]]></category>
		<category><![CDATA[dominance war iv]]></category>
		<category><![CDATA[LinkedIn]]></category>
		<category><![CDATA[prince]]></category>
		<category><![CDATA[shawn]]></category>
		<category><![CDATA[video game character]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[war]]></category>
		<category><![CDATA[warhammer]]></category>
		<category><![CDATA[woods]]></category>

		<guid isPermaLink="false">http://www.shawnwoods.com/blog/?p=244</guid>
		<description><![CDATA[<a href="http://www.shawnwoods.com/blog/2009/05/dominance-war-4/" title="Dominance War IV Entry &#8211; 3D"><img src="http://www.shawnwoods.com/blog/wp-content/uploads/yapb_cache/synectikos_demon_prince_beauty1.1xil01gqc82s44o0gscg0w4cc.1ylus0wy5vj4ksc88go8ko00s.th.jpeg" width="150" height="150" alt="Dominance War IV Entry &#8211; 3D" style="float:left;padding:0 10px 10px 0;" ></a>Dominance War IV Storyline: The two heroes in the third Great War for Dominance foresaw what would happen if Machines were allowed to continue their hostilities, but it was too late. 5 year’s after their sacrifice to end Machines’ disruptive means for war with unstable&#8230;]]></description>
		<wfw:commentRss>http://www.shawnwoods.com/blog/2009/05/dominance-war-4/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Dawn of War: Making of the Greater Knarloc (Tau)</title>
		<link>http://www.shawnwoods.com/blog/2009/03/dawn-of-war-making-of-the-greater-knarloc-tau/</link>
		<comments>http://www.shawnwoods.com/blog/2009/03/dawn-of-war-making-of-the-greater-knarloc-tau/#comments</comments>
		<pubDate>Mon, 02 Mar 2009 08:23:19 +0000</pubDate>
		<dc:creator>Shawn</dc:creator>
				<category><![CDATA[3D Design]]></category>
		<category><![CDATA[Characters]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[artist]]></category>
		<category><![CDATA[dawn of war]]></category>
		<category><![CDATA[forgeworld]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[games workshop]]></category>
		<category><![CDATA[greater knarloc]]></category>
		<category><![CDATA[knarloc]]></category>
		<category><![CDATA[kroot]]></category>
		<category><![CDATA[LinkedIn]]></category>
		<category><![CDATA[making of]]></category>
		<category><![CDATA[making of the greater knarloc]]></category>
		<category><![CDATA[model]]></category>
		<category><![CDATA[paint]]></category>
		<category><![CDATA[pics]]></category>
		<category><![CDATA[relic]]></category>
		<category><![CDATA[shawn]]></category>
		<category><![CDATA[shawn woods]]></category>
		<category><![CDATA[tau]]></category>
		<category><![CDATA[tau race]]></category>
		<category><![CDATA[texture]]></category>
		<category><![CDATA[thq]]></category>
		<category><![CDATA[video game]]></category>
		<category><![CDATA[video game characters]]></category>
		<category><![CDATA[woods]]></category>
		<category><![CDATA[zbrush]]></category>
		<category><![CDATA[zbrush model]]></category>

		<guid isPermaLink="false">http://www.shawnwoods.com/blog/?p=208</guid>
		<description><![CDATA[<a href="http://www.shawnwoods.com/blog/2009/03/dawn-of-war-making-of-the-greater-knarloc-tau/" title="Dawn of War: Making of the Greater Knarloc (Tau)"><img src="http://www.shawnwoods.com/blog/wp-content/uploads/yapb_cache/greater_knarloc_high_poly_mesh1.4cts73b555ic0o8kwk4048ko4.1ylus0wy5vj4ksc88go8ko00s.th.jpeg" width="150" height="150" alt="Dawn of War: Making of the Greater Knarloc (Tau)" style="float:left;padding:0 10px 10px 0;" ></a>Warhammer 40,000: Dawn of War The Making of the Greater Knarloc (Tau Race) About the Greater Knarloc&#8230; A huge dinosaur-like creature from the Kroot genetic family. Originally, they were used as beasts of burden but were later trained for war after proving as effective at&#8230;]]></description>
		<wfw:commentRss>http://www.shawnwoods.com/blog/2009/03/dawn-of-war-making-of-the-greater-knarloc-tau/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Warhammer 40,000: Dawn of War Wallpapers</title>
		<link>http://www.shawnwoods.com/blog/2009/03/dawn-of-war-wallpapers/</link>
		<comments>http://www.shawnwoods.com/blog/2009/03/dawn-of-war-wallpapers/#comments</comments>
		<pubDate>Mon, 02 Mar 2009 07:54:11 +0000</pubDate>
		<dc:creator>Shawn</dc:creator>
				<category><![CDATA[3D Design]]></category>
		<category><![CDATA[Characters]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[3d studio max]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[brazil]]></category>
		<category><![CDATA[character art]]></category>
		<category><![CDATA[dawn of war]]></category>
		<category><![CDATA[dawn of war 2]]></category>
		<category><![CDATA[dawn of war II]]></category>
		<category><![CDATA[pc games]]></category>
		<category><![CDATA[relic]]></category>
		<category><![CDATA[relic entertainment]]></category>
		<category><![CDATA[rts]]></category>
		<category><![CDATA[shawn]]></category>
		<category><![CDATA[shawn woods]]></category>
		<category><![CDATA[texture maps]]></category>
		<category><![CDATA[thq]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[wallpaper]]></category>
		<category><![CDATA[wallpapers]]></category>
		<category><![CDATA[warhammer]]></category>
		<category><![CDATA[Warhammer 40K]]></category>
		<category><![CDATA[warhammer wallpaper]]></category>
		<category><![CDATA[windows desktop images]]></category>
		<category><![CDATA[windows wallpapers]]></category>
		<category><![CDATA[woods]]></category>

		<guid isPermaLink="false">http://www.shawnwoods.com/blog/?p=123</guid>
		<description><![CDATA[<a href="http://www.shawnwoods.com/blog/2009/03/dawn-of-war-wallpapers/" title="Warhammer 40,000: Dawn of War Wallpapers"><img src="http://www.shawnwoods.com/blog/wp-content/uploads/yapb_cache/greater_knarloc_hires.324oj0vtp2gw404wo4wk4gsw0.1ylus0wy5vj4ksc88go8ko00s.th.jpeg" width="150" height="150" alt="Warhammer 40,000: Dawn of War Wallpapers" style="float:left;padding:0 10px 10px 0;" ></a>Warhammer 40,000: Dawn of War Wallpapers Here are a collection of wallpapers I had created for the Dawn of War franchise. Every single character in the original series of games (excluding Soulstorm) were rendered using their texture maps and model from the game with the&#8230;]]></description>
		<wfw:commentRss>http://www.shawnwoods.com/blog/2009/03/dawn-of-war-wallpapers/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>The Outfit &#8211; Character Sheets</title>
		<link>http://www.shawnwoods.com/blog/2008/11/the-outfit-character-sheets/</link>
		<comments>http://www.shawnwoods.com/blog/2008/11/the-outfit-character-sheets/#comments</comments>
		<pubDate>Sat, 29 Nov 2008 01:58:47 +0000</pubDate>
		<dc:creator>Shawn</dc:creator>
				<category><![CDATA[3D Design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[character design]]></category>
		<category><![CDATA[Characters]]></category>
		<category><![CDATA[dawn of war]]></category>
		<category><![CDATA[LinkedIn]]></category>
		<category><![CDATA[relic]]></category>
		<category><![CDATA[relic entertainment]]></category>
		<category><![CDATA[shawn]]></category>
		<category><![CDATA[the outfit]]></category>
		<category><![CDATA[thq]]></category>
		<category><![CDATA[video game characters]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[war games]]></category>
		<category><![CDATA[warhammer]]></category>
		<category><![CDATA[Warhammer 40K]]></category>
		<category><![CDATA[woods]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.shawnwoods.com/blog/?p=111</guid>
		<description><![CDATA[<a href="http://www.shawnwoods.com/blog/2008/11/the-outfit-character-sheets/" title="The Outfit &#8211; Character Sheets"><img src="http://www.shawnwoods.com/blog/wp-content/uploads/yapb_cache/morder_rgb1.2ycpwtnd9h0kcg4g080ogw08c.1ylus0wy5vj4ksc88go8ko00s.th.jpeg" width="150" height="150" alt="The Outfit &#8211; Character Sheets" style="float:left;padding:0 10px 10px 0;" ></a>The Outfit by THQ (Developed by Relic Entertainment), 2006 Role: Character Art Supervisor Duties: Model and Texture game characters using &#8220;next-generation&#8221; techniques including a high-resolution zBrush model and Shader 3 technology. I also pinched in for some UI Design and art creation of the Achievement&#8230;]]></description>
		<wfw:commentRss>http://www.shawnwoods.com/blog/2008/11/the-outfit-character-sheets/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Brain Game &#8211; The Wonder Juice Machine</title>
		<link>http://www.shawnwoods.com/blog/2008/11/brain-game-the-wonder-juice-machine/</link>
		<comments>http://www.shawnwoods.com/blog/2008/11/brain-game-the-wonder-juice-machine/#comments</comments>
		<pubDate>Thu, 27 Nov 2008 22:59:04 +0000</pubDate>
		<dc:creator>Shawn Digg</dc:creator>
				<category><![CDATA[3D Design]]></category>
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		<guid isPermaLink="false">http://www.shawnwoods.com/blog/2008/11/brain-game-the-wonder-juice-machine/</guid>
		<description><![CDATA[The Wonder-Juice Machine is a brain game of Executive Functions (Logic) that strengthens your deductive and visual skills. read more &#124; digg story]]></description>
		<wfw:commentRss>http://www.shawnwoods.com/blog/2008/11/brain-game-the-wonder-juice-machine/feed/</wfw:commentRss>
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		<title>FREE Brain Games by Fit Brains</title>
		<link>http://www.shawnwoods.com/blog/2008/11/free-brain-games/</link>
		<comments>http://www.shawnwoods.com/blog/2008/11/free-brain-games/#comments</comments>
		<pubDate>Thu, 27 Nov 2008 22:40:56 +0000</pubDate>
		<dc:creator>Shawn</dc:creator>
				<category><![CDATA[3D Design]]></category>
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		<category><![CDATA[Fit Brains]]></category>
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		<category><![CDATA[brain age]]></category>
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		<category><![CDATA[free brain games]]></category>
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		<guid isPermaLink="false">http://www.shawnwoods.com/blog/2008/11/free-brain-games-new-games-added-every-month/</guid>
		<description><![CDATA[New games added every month! Fit Brains offers a collection of fun, scientifically-based Brain Games that provide a balanced workout across the 5 Major Brain Areas: Memory, Concentration, Language, Visual &#38; Spatial, and Executive Functions (Logic &#38; Reasoning). Each of the games offers multiple activities&#8230;]]></description>
		<wfw:commentRss>http://www.shawnwoods.com/blog/2008/11/free-brain-games/feed/</wfw:commentRss>
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