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<channel>
	<title>Shawn Woods</title>
	<atom:link href="http://www.shawnwoods.com/blog/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.shawnwoods.com/blog</link>
	<description>Art Director/Senior Artist</description>
	<lastBuildDate>Wed, 16 Nov 2011 23:55:04 +0000</lastBuildDate>
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		<item>
		<title>Effective Art Directors: Gaming&#8217;s Something Something</title>
		<link>http://www.shawnwoods.com/blog/2011/11/effective-art-directors-gamings-something-something/</link>
		<comments>http://www.shawnwoods.com/blog/2011/11/effective-art-directors-gamings-something-something/#comments</comments>
		<pubDate>Wed, 16 Nov 2011 23:55:04 +0000</pubDate>
		<dc:creator>Shawn</dc:creator>
				<category><![CDATA[Art Direction]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://www.shawnwoods.com/blog/?p=895</guid>
		<description><![CDATA[Effective Art Directors: Gaming&#8217;s Something Something By Ben Cammarano [In a detailed feature, Microsoft Game Studios' Cammarano documents the five major traits that make the video game art director truly effective, from partnerships through unlikely inspiration.] The game industry has reached a crossroads, where the&#8230;]]></description>
		<wfw:commentRss>http://www.shawnwoods.com/blog/2011/11/effective-art-directors-gamings-something-something/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Art of Magic Word Party Game</title>
		<link>http://www.shawnwoods.com/blog/2011/03/the-art-of-magic-word-party-game/</link>
		<comments>http://www.shawnwoods.com/blog/2011/03/the-art-of-magic-word-party-game/#comments</comments>
		<pubDate>Mon, 28 Mar 2011 08:10:38 +0000</pubDate>
		<dc:creator>Shawn</dc:creator>
				<category><![CDATA[2D Design]]></category>
		<category><![CDATA[Art Direction]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[art and design]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[iphone app]]></category>
		<category><![CDATA[iphone games]]></category>
		<category><![CDATA[magic word]]></category>
		<category><![CDATA[party game]]></category>
		<category><![CDATA[shawn]]></category>
		<category><![CDATA[shawn woods]]></category>
		<category><![CDATA[taboo]]></category>
		<category><![CDATA[video game art]]></category>
		<category><![CDATA[woods]]></category>
		<category><![CDATA[word game]]></category>
		<category><![CDATA[word party game]]></category>

		<guid isPermaLink="false">http://www.shawnwoods.com/blog/?p=495</guid>
		<description><![CDATA[<a href="http://www.shawnwoods.com/blog/2011/03/the-art-of-magic-word-party-game/" title="The Art of Magic Word Party Game"><img src="http://www.shawnwoods.com/blog/wp-content/uploads/yapb_cache/slide13.49io2xznbrsws8wwo8ocowsow.1ylus0wy5vj4ksc88go8ko00s.th.jpeg" width="150" height="150" alt="The Art of Magic Word Party Game" style="float:left;padding:0 10px 10px 0;" ></a>The Art of Magic Word Party Game iPhone App Magic Word Party Game is a social iPhone game you play with friends and family. What is Magic Word Party Game? A party game you play with Friends and Family. A trivia game you play by&#8230;]]></description>
		<wfw:commentRss>http://www.shawnwoods.com/blog/2011/03/the-art-of-magic-word-party-game/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Relic Rescue Social Facebook Game</title>
		<link>http://www.shawnwoods.com/blog/2011/03/relic-rescue-social-facebook-game/</link>
		<comments>http://www.shawnwoods.com/blog/2011/03/relic-rescue-social-facebook-game/#comments</comments>
		<pubDate>Fri, 25 Mar 2011 04:23:51 +0000</pubDate>
		<dc:creator>Shawn</dc:creator>
				<category><![CDATA[2D Design]]></category>
		<category><![CDATA[3D Design]]></category>
		<category><![CDATA[Art Direction]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Web]]></category>
		<category><![CDATA[facebook]]></category>
		<category><![CDATA[facebook games]]></category>
		<category><![CDATA[relic]]></category>
		<category><![CDATA[relic rescue]]></category>
		<category><![CDATA[rescue]]></category>
		<category><![CDATA[shawn]]></category>
		<category><![CDATA[shawn woods]]></category>
		<category><![CDATA[woods]]></category>

		<guid isPermaLink="false">http://www.shawnwoods.com/blog/?p=392</guid>
		<description><![CDATA[<a href="http://www.shawnwoods.com/blog/2011/03/relic-rescue-social-facebook-game/" title="Relic Rescue Social Facebook Game"><img src="http://www.shawnwoods.com/blog/wp-content/uploads/yapb_cache/relic_rescue_screenshots__0045_layer_11.3nf4e55vscsgossg08scgksko.1ylus0wy5vj4ksc88go8ko00s.th.jpeg" width="150" height="150" alt="Relic Rescue Social Facebook Game" style="float:left;padding:0 10px 10px 0;" ></a>Relic Rescue Social Game Art Direction, Interface Design, 3D Design The following images are screenshots from the Facebook game Relic Rescue. I was an original team member and Art Director. I had to hire and train a team of senior AAA artists to learn the&#8230;]]></description>
		<wfw:commentRss>http://www.shawnwoods.com/blog/2011/03/relic-rescue-social-facebook-game/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>CONCEPT ART OF: Warcraft</title>
		<link>http://www.shawnwoods.com/blog/2011/01/concept-art-of-warcraft/</link>
		<comments>http://www.shawnwoods.com/blog/2011/01/concept-art-of-warcraft/#comments</comments>
		<pubDate>Mon, 17 Jan 2011 23:45:59 +0000</pubDate>
		<dc:creator>Shawn</dc:creator>
				<category><![CDATA[2D Design]]></category>
		<category><![CDATA[Art Direction]]></category>
		<category><![CDATA[Characters]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[blizzard]]></category>
		<category><![CDATA[blizzard entertainment]]></category>
		<category><![CDATA[concept art]]></category>
		<category><![CDATA[dawn of war]]></category>
		<category><![CDATA[shawn]]></category>
		<category><![CDATA[shawn woods]]></category>
		<category><![CDATA[shawn woods art]]></category>
		<category><![CDATA[warcraft]]></category>
		<category><![CDATA[warcraft concept art]]></category>
		<category><![CDATA[warhammer]]></category>
		<category><![CDATA[Warhammer 40K]]></category>
		<category><![CDATA[woods]]></category>
		<category><![CDATA[world]]></category>
		<category><![CDATA[world of warcraft]]></category>
		<category><![CDATA[world of warcraft art]]></category>
		<category><![CDATA[wow]]></category>
		<category><![CDATA[wow art]]></category>

		<guid isPermaLink="false">http://www.shawnwoods.com/blog/?p=378</guid>
		<description><![CDATA[From the author of the original post: Welcome to our periodic spotlight feature where we take a look at the concept art and design of a game or film. The intent here is to get the creative juices flowing, remind people what&#8217;s out there and&#8230;]]></description>
		<wfw:commentRss>http://www.shawnwoods.com/blog/2011/01/concept-art-of-warcraft/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>60 Apple Inspired Websites – Why Apple Design Works?</title>
		<link>http://www.shawnwoods.com/blog/2010/09/60-apple-inspired-websites/</link>
		<comments>http://www.shawnwoods.com/blog/2010/09/60-apple-inspired-websites/#comments</comments>
		<pubDate>Thu, 23 Sep 2010 01:19:27 +0000</pubDate>
		<dc:creator>Shawn</dc:creator>
				<category><![CDATA[2D Design]]></category>
		<category><![CDATA[Art Direction]]></category>
		<category><![CDATA[Web]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[apps]]></category>
		<category><![CDATA[Dainis Graveris]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[inspiration]]></category>
		<category><![CDATA[interface design]]></category>
		<category><![CDATA[iphone design]]></category>
		<category><![CDATA[mac]]></category>
		<category><![CDATA[style]]></category>
		<category><![CDATA[trends]]></category>
		<category><![CDATA[web design]]></category>
		<category><![CDATA[webdesign]]></category>

		<guid isPermaLink="false">http://www.shawnwoods.com/blog/?p=365</guid>
		<description><![CDATA[Apple has always been showing what beautiful design means in all their designs, products, icons, websites. But what really make Apple design stand out from the crowd? Why it receives so big attention, so many awards, what’s so special in it? I wanted to find&#8230;]]></description>
		<wfw:commentRss>http://www.shawnwoods.com/blog/2010/09/60-apple-inspired-websites/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Realism in UI Design</title>
		<link>http://www.shawnwoods.com/blog/2010/01/realism-in-ui-design/</link>
		<comments>http://www.shawnwoods.com/blog/2010/01/realism-in-ui-design/#comments</comments>
		<pubDate>Thu, 21 Jan 2010 21:56:14 +0000</pubDate>
		<dc:creator>Shawn Digg</dc:creator>
				<category><![CDATA[2D Design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Web]]></category>
		<category><![CDATA[application icons]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[design tips]]></category>
		<category><![CDATA[icon design]]></category>
		<category><![CDATA[ui]]></category>
		<category><![CDATA[UI design]]></category>
		<category><![CDATA[ui design tips]]></category>
		<category><![CDATA[user intercace design]]></category>
		<category><![CDATA[user interface]]></category>
		<category><![CDATA[user interface design tips]]></category>

		<guid isPermaLink="false">http://www.shawnwoods.com/blog/?p=351</guid>
		<description><![CDATA[The history of the visual design of user interfaces can be described as a gradual change towards more realism. As computers have become faster, designers have added increasingly realistic details such as color, 3D effects, shadows, translucency, and even simple physics. Some of these changes&#8230;]]></description>
		<wfw:commentRss>http://www.shawnwoods.com/blog/2010/01/realism-in-ui-design/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Social Gaming Network Connections</title>
		<link>http://www.shawnwoods.com/blog/2009/12/social-gaming-network-connections/</link>
		<comments>http://www.shawnwoods.com/blog/2009/12/social-gaming-network-connections/#comments</comments>
		<pubDate>Thu, 17 Dec 2009 19:11:26 +0000</pubDate>
		<dc:creator>Shawn Digg</dc:creator>
				<category><![CDATA[Art Direction]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[art director]]></category>
		<category><![CDATA[blog]]></category>
		<category><![CDATA[blogging]]></category>
		<category><![CDATA[cafe press]]></category>
		<category><![CDATA[cafepress]]></category>
		<category><![CDATA[connect facebook to iphone]]></category>
		<category><![CDATA[connect with facebook]]></category>
		<category><![CDATA[facebook]]></category>
		<category><![CDATA[facebook connect]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[iphone apps]]></category>
		<category><![CDATA[iphone development]]></category>
		<category><![CDATA[iphone games]]></category>
		<category><![CDATA[iphone party games]]></category>
		<category><![CDATA[iphone word games]]></category>
		<category><![CDATA[LinkedIn]]></category>
		<category><![CDATA[magic word]]></category>
		<category><![CDATA[magic word iphone]]></category>
		<category><![CDATA[magic word party game]]></category>
		<category><![CDATA[mini cards]]></category>
		<category><![CDATA[moo]]></category>
		<category><![CDATA[moo cards]]></category>
		<category><![CDATA[moo mini cards]]></category>
		<category><![CDATA[party games]]></category>
		<category><![CDATA[shawn]]></category>
		<category><![CDATA[shawn woods]]></category>
		<category><![CDATA[social gaming network]]></category>
		<category><![CDATA[social networking games]]></category>
		<category><![CDATA[social networks]]></category>
		<category><![CDATA[tap tap]]></category>
		<category><![CDATA[tapulous]]></category>
		<category><![CDATA[twitter]]></category>
		<category><![CDATA[wildfire]]></category>
		<category><![CDATA[wildfire game labs]]></category>
		<category><![CDATA[wildfire games]]></category>
		<category><![CDATA[woods]]></category>

		<guid isPermaLink="false">http://www.shawnwoods.com/blog/?p=325</guid>
		<description><![CDATA[Social Gaming Network Connections Finding the idea for an iPhone game is one thing. Making it all work together is another. It can be quite overwhelming and confusing. Which is exactly why I decided to take a more visual approach to connecting these social networking&#8230;]]></description>
		<wfw:commentRss>http://www.shawnwoods.com/blog/2009/12/social-gaming-network-connections/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Tweeters Hockey Club Jersey</title>
		<link>http://www.shawnwoods.com/blog/2009/12/tweeters-hockey-club-jersey/</link>
		<comments>http://www.shawnwoods.com/blog/2009/12/tweeters-hockey-club-jersey/#comments</comments>
		<pubDate>Sat, 05 Dec 2009 03:49:14 +0000</pubDate>
		<dc:creator>Shawn Digg</dc:creator>
				<category><![CDATA[2D Design]]></category>
		<category><![CDATA[Art Direction]]></category>
		<category><![CDATA[hockey]]></category>
		<category><![CDATA[hockey logo]]></category>
		<category><![CDATA[icethetics]]></category>
		<category><![CDATA[jersey]]></category>
		<category><![CDATA[LinkedIn]]></category>
		<category><![CDATA[logo design]]></category>
		<category><![CDATA[nhl logo]]></category>
		<category><![CDATA[pittsburgh penguins]]></category>
		<category><![CDATA[shawn]]></category>
		<category><![CDATA[shawn woods]]></category>
		<category><![CDATA[shawn woods art]]></category>
		<category><![CDATA[sports logo design]]></category>
		<category><![CDATA[sports logos]]></category>
		<category><![CDATA[tweeter]]></category>
		<category><![CDATA[tweeters]]></category>
		<category><![CDATA[tweeters hockey]]></category>
		<category><![CDATA[twitter]]></category>
		<category><![CDATA[twitter hockey]]></category>
		<category><![CDATA[twitter logo]]></category>
		<category><![CDATA[woods]]></category>

		<guid isPermaLink="false">http://www.shawnwoods.com/blog/?p=301</guid>
		<description><![CDATA[<a href="http://www.shawnwoods.com/blog/2009/12/tweeters-hockey-club-jersey/" title="Tweeters Hockey Club Jersey"><img src="http://www.shawnwoods.com/blog/wp-content/uploads/yapb_cache/tweeters_hockey_jersey.2ez34h8mp000ww04g44880kk0.1ylus0wy5vj4ksc88go8ko00s.th.jpeg" width="150" height="150" alt="Tweeters Hockey Club Jersey" style="float:left;padding:0 10px 10px 0;" ></a>Tweeters Hockey Club Logo and Jersey Design I follow a hockey jersey blog called Icethetics that keeps a constant update on new jerseys and concepts. I had this idea to create a hockey logo based off Twitter called &#8220;The Tweeters&#8220;. I used the Pittsburgh Penguins&#8230;]]></description>
		<wfw:commentRss>http://www.shawnwoods.com/blog/2009/12/tweeters-hockey-club-jersey/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>How to Motivate Your Team</title>
		<link>http://www.shawnwoods.com/blog/2009/11/how-to-motivate-your-team/</link>
		<comments>http://www.shawnwoods.com/blog/2009/11/how-to-motivate-your-team/#comments</comments>
		<pubDate>Tue, 24 Nov 2009 23:24:46 +0000</pubDate>
		<dc:creator>Shawn Digg</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Web]]></category>
		<category><![CDATA[career goals]]></category>
		<category><![CDATA[corporate motivation]]></category>
		<category><![CDATA[how to motivate your team]]></category>
		<category><![CDATA[motivate]]></category>
		<category><![CDATA[motivation]]></category>
		<category><![CDATA[team]]></category>
		<category><![CDATA[team goals]]></category>
		<category><![CDATA[team motivation]]></category>

		<guid isPermaLink="false">http://www.shawnwoods.com/blog/?p=296</guid>
		<description><![CDATA[How to motivate your team Success in business is rarely down to technical skills or knowledge alone. Getting the most from your team is the sign of a successful manager and can lead to a successful business. The key to this is motivating people and&#8230;]]></description>
		<wfw:commentRss>http://www.shawnwoods.com/blog/2009/11/how-to-motivate-your-team/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>COLOR TRENDS AND FORECASTING 2010</title>
		<link>http://www.shawnwoods.com/blog/2009/11/color-trends-2010/</link>
		<comments>http://www.shawnwoods.com/blog/2009/11/color-trends-2010/#comments</comments>
		<pubDate>Sat, 14 Nov 2009 00:30:22 +0000</pubDate>
		<dc:creator>Shawn Digg</dc:creator>
				<category><![CDATA[2D Design]]></category>
		<category><![CDATA[Web]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[color trends]]></category>
		<category><![CDATA[color trends 2010]]></category>
		<category><![CDATA[pantone]]></category>
		<category><![CDATA[pantone color trends]]></category>
		<category><![CDATA[pantone colors]]></category>
		<category><![CDATA[popular colors]]></category>
		<category><![CDATA[popular web colors]]></category>
		<category><![CDATA[shawn]]></category>
		<category><![CDATA[shawn woods]]></category>
		<category><![CDATA[web color trends]]></category>
		<category><![CDATA[web colors]]></category>
		<category><![CDATA[wildfire]]></category>
		<category><![CDATA[wildfire game labs]]></category>
		<category><![CDATA[wildfire games]]></category>
		<category><![CDATA[woods]]></category>

		<guid isPermaLink="false">http://www.shawnwoods.com/blog/?p=290</guid>
		<description><![CDATA[Spring / Summer 2010 COLOR TRENDS AND FORECASTING Overview The connection between old and new, east and west, and a sense of community..the glamour of the 70&#8242;s mixed with Moroccan colors and exotic jewels from India; ethnic mixtures of patterns and textures from Japan and&#8230;]]></description>
		<wfw:commentRss>http://www.shawnwoods.com/blog/2009/11/color-trends-2010/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Lukas: Uni Watch 2009-10 NHL goalie gear guide</title>
		<link>http://www.shawnwoods.com/blog/2009/10/lukas-uni-watch-2009-10-nhl-goalie-gear-guide/</link>
		<comments>http://www.shawnwoods.com/blog/2009/10/lukas-uni-watch-2009-10-nhl-goalie-gear-guide/#comments</comments>
		<pubDate>Mon, 26 Oct 2009 05:17:36 +0000</pubDate>
		<dc:creator>Shawn</dc:creator>
				<category><![CDATA[2D Design]]></category>
		<category><![CDATA[Web]]></category>
		<category><![CDATA[bauer goal]]></category>
		<category><![CDATA[brian's goal pads]]></category>
		<category><![CDATA[goal pads]]></category>
		<category><![CDATA[goalie pad designs]]></category>
		<category><![CDATA[goalie pads]]></category>
		<category><![CDATA[hockey gear]]></category>
		<category><![CDATA[hockey goalie pads]]></category>
		<category><![CDATA[martin brodeur pads]]></category>
		<category><![CDATA[nhl]]></category>
		<category><![CDATA[nhl goalie gear]]></category>
		<category><![CDATA[nhl goalie pads]]></category>
		<category><![CDATA[nhl goalies]]></category>
		<category><![CDATA[rbk goal]]></category>
		<category><![CDATA[reebok goal]]></category>
		<category><![CDATA[roberto luongo pads]]></category>
		<category><![CDATA[shawn]]></category>
		<category><![CDATA[shawn woods]]></category>
		<category><![CDATA[vaughn goal]]></category>

		<guid isPermaLink="false">http://www.shawnwoods.com/blog/?p=283</guid>
		<description><![CDATA[I&#8217;m a goaltender myself and a huge fan of goalie masks and equipment. I found this gem of a post online tonight about what NHL goalies are wearing this year, compared to last year. It&#8217;s commented by a rep at Bauer so it&#8217;s quite thorough&#8230;]]></description>
		<wfw:commentRss>http://www.shawnwoods.com/blog/2009/10/lukas-uni-watch-2009-10-nhl-goalie-gear-guide/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Myers-Briggs Personality Type &#8211; ENTJ: The Leader</title>
		<link>http://www.shawnwoods.com/blog/2009/08/myers-briggs-personality-type/</link>
		<comments>http://www.shawnwoods.com/blog/2009/08/myers-briggs-personality-type/#comments</comments>
		<pubDate>Thu, 20 Aug 2009 19:54:36 +0000</pubDate>
		<dc:creator>Shawn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[briggs]]></category>
		<category><![CDATA[company]]></category>
		<category><![CDATA[enneagram]]></category>
		<category><![CDATA[ENTJ]]></category>
		<category><![CDATA[leader]]></category>
		<category><![CDATA[myers]]></category>
		<category><![CDATA[myers-briggs]]></category>
		<category><![CDATA[personality]]></category>
		<category><![CDATA[personality type]]></category>
		<category><![CDATA[shawn]]></category>
		<category><![CDATA[shawn woods]]></category>
		<category><![CDATA[sixteen myers-briggs types]]></category>
		<category><![CDATA[traits]]></category>
		<category><![CDATA[type]]></category>
		<category><![CDATA[woods]]></category>

		<guid isPermaLink="false">http://www.shawnwoods.com/blog/?p=262</guid>
		<description><![CDATA[Myers-Briggs Personality Type &#8211; ENTJ: The Leader Profile by Sandra Krebs Hirsch and Jean Kummerow ENTJs take charge quickly and deal directly with problems, especially in situations that involve confusion and inefficiency. They provide structure to the organizations to which they belong and design strategies&#8230;]]></description>
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