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	<title>Shawn Woods &#187; Art Direction</title>
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	<link>http://www.shawnwoods.com/blog</link>
	<description>Art Director/Senior Artist</description>
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		<title>Effective Art Directors: Gaming&#8217;s Something Something</title>
		<link>http://www.shawnwoods.com/blog/2011/11/effective-art-directors-gamings-something-something/</link>
		<comments>http://www.shawnwoods.com/blog/2011/11/effective-art-directors-gamings-something-something/#comments</comments>
		<pubDate>Wed, 16 Nov 2011 23:55:04 +0000</pubDate>
		<dc:creator>Shawn</dc:creator>
				<category><![CDATA[Art Direction]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[video games]]></category>

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		<description><![CDATA[Effective Art Directors: Gaming&#8217;s Something Something By Ben Cammarano [In a detailed feature, Microsoft Game Studios' Cammarano documents the five major traits that make the video game art director truly effective, from partnerships through unlikely inspiration.] The game industry has reached a crossroads, where the&#8230;]]></description>
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		<title>The Art of Magic Word Party Game</title>
		<link>http://www.shawnwoods.com/blog/2011/03/the-art-of-magic-word-party-game/</link>
		<comments>http://www.shawnwoods.com/blog/2011/03/the-art-of-magic-word-party-game/#comments</comments>
		<pubDate>Mon, 28 Mar 2011 08:10:38 +0000</pubDate>
		<dc:creator>Shawn</dc:creator>
				<category><![CDATA[2D Design]]></category>
		<category><![CDATA[Art Direction]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[art and design]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[iphone app]]></category>
		<category><![CDATA[iphone games]]></category>
		<category><![CDATA[magic word]]></category>
		<category><![CDATA[party game]]></category>
		<category><![CDATA[shawn]]></category>
		<category><![CDATA[shawn woods]]></category>
		<category><![CDATA[taboo]]></category>
		<category><![CDATA[video game art]]></category>
		<category><![CDATA[woods]]></category>
		<category><![CDATA[word game]]></category>
		<category><![CDATA[word party game]]></category>

		<guid isPermaLink="false">http://www.shawnwoods.com/blog/?p=495</guid>
		<description><![CDATA[<a href="http://www.shawnwoods.com/blog/2011/03/the-art-of-magic-word-party-game/" title="The Art of Magic Word Party Game"><img src="http://www.shawnwoods.com/blog/wp-content/uploads/yapb_cache/slide13.49io2xznbrsws8wwo8ocowsow.1ylus0wy5vj4ksc88go8ko00s.th.jpeg" width="150" height="150" alt="The Art of Magic Word Party Game" style="float:left;padding:0 10px 10px 0;" ></a>The Art of Magic Word Party Game iPhone App Magic Word Party Game is a social iPhone game you play with friends and family. What is Magic Word Party Game? A party game you play with Friends and Family. A trivia game you play by&#8230;]]></description>
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		<title>Relic Rescue Social Facebook Game</title>
		<link>http://www.shawnwoods.com/blog/2011/03/relic-rescue-social-facebook-game/</link>
		<comments>http://www.shawnwoods.com/blog/2011/03/relic-rescue-social-facebook-game/#comments</comments>
		<pubDate>Fri, 25 Mar 2011 04:23:51 +0000</pubDate>
		<dc:creator>Shawn</dc:creator>
				<category><![CDATA[2D Design]]></category>
		<category><![CDATA[3D Design]]></category>
		<category><![CDATA[Art Direction]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Web]]></category>
		<category><![CDATA[facebook]]></category>
		<category><![CDATA[facebook games]]></category>
		<category><![CDATA[relic]]></category>
		<category><![CDATA[relic rescue]]></category>
		<category><![CDATA[rescue]]></category>
		<category><![CDATA[shawn]]></category>
		<category><![CDATA[shawn woods]]></category>
		<category><![CDATA[woods]]></category>

		<guid isPermaLink="false">http://www.shawnwoods.com/blog/?p=392</guid>
		<description><![CDATA[<a href="http://www.shawnwoods.com/blog/2011/03/relic-rescue-social-facebook-game/" title="Relic Rescue Social Facebook Game"><img src="http://www.shawnwoods.com/blog/wp-content/uploads/yapb_cache/relic_rescue_screenshots__0045_layer_11.3nf4e55vscsgossg08scgksko.1ylus0wy5vj4ksc88go8ko00s.th.jpeg" width="150" height="150" alt="Relic Rescue Social Facebook Game" style="float:left;padding:0 10px 10px 0;" ></a>Relic Rescue Social Game Art Direction, Interface Design, 3D Design The following images are screenshots from the Facebook game Relic Rescue. I was an original team member and Art Director. I had to hire and train a team of senior AAA artists to learn the&#8230;]]></description>
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		<title>Social Gaming Network Connections</title>
		<link>http://www.shawnwoods.com/blog/2009/12/social-gaming-network-connections/</link>
		<comments>http://www.shawnwoods.com/blog/2009/12/social-gaming-network-connections/#comments</comments>
		<pubDate>Thu, 17 Dec 2009 19:11:26 +0000</pubDate>
		<dc:creator>Shawn Digg</dc:creator>
				<category><![CDATA[Art Direction]]></category>
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		<category><![CDATA[News]]></category>
		<category><![CDATA[art director]]></category>
		<category><![CDATA[blog]]></category>
		<category><![CDATA[blogging]]></category>
		<category><![CDATA[cafe press]]></category>
		<category><![CDATA[cafepress]]></category>
		<category><![CDATA[connect facebook to iphone]]></category>
		<category><![CDATA[connect with facebook]]></category>
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		<category><![CDATA[facebook connect]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[iphone apps]]></category>
		<category><![CDATA[iphone development]]></category>
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		<category><![CDATA[iphone word games]]></category>
		<category><![CDATA[LinkedIn]]></category>
		<category><![CDATA[magic word]]></category>
		<category><![CDATA[magic word iphone]]></category>
		<category><![CDATA[magic word party game]]></category>
		<category><![CDATA[mini cards]]></category>
		<category><![CDATA[moo]]></category>
		<category><![CDATA[moo cards]]></category>
		<category><![CDATA[moo mini cards]]></category>
		<category><![CDATA[party games]]></category>
		<category><![CDATA[shawn]]></category>
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		<category><![CDATA[social gaming network]]></category>
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		<category><![CDATA[social networks]]></category>
		<category><![CDATA[tap tap]]></category>
		<category><![CDATA[tapulous]]></category>
		<category><![CDATA[twitter]]></category>
		<category><![CDATA[wildfire]]></category>
		<category><![CDATA[wildfire game labs]]></category>
		<category><![CDATA[wildfire games]]></category>
		<category><![CDATA[woods]]></category>

		<guid isPermaLink="false">http://www.shawnwoods.com/blog/?p=325</guid>
		<description><![CDATA[Social Gaming Network Connections Finding the idea for an iPhone game is one thing. Making it all work together is another. It can be quite overwhelming and confusing. Which is exactly why I decided to take a more visual approach to connecting these social networking&#8230;]]></description>
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