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Archives for company of heroes » Shawn Woods - Art Director/Senior Artist
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Video Game Achievements

Video Game Achievements

The Outfit – Published by THQ, Developed by Relic Entertainment

The achievement medals for THQ‘s “The Outfit” were created using 3D Studio Max and Adobe Photoshop. This game was Relic Entertainment’s first foray into the video game console world.

The achievements are high resolution models rendered out using the Brazil Renderer from SplutterFish. I was Art Supervisor on the visual appearance of the models, as well as creating the art assets for modeling, texturing, rendering, and post-production work done in Photoshop. I split the duties with another talented artist at Relic Entertainment, Jacob Binkowski, who helped model and texture half the medals. Since “The Outfit” was a fictional World War II game, we could not use the real life medals. For some, we took artistic liberties to keep the essence of the original, and in other cases we came up with a completely original piece. What was cool in the end was that one of our medals was actually created into a real-life medallion give to everyone who worked on the game. In total, it took 3 weeks to create all of the medals between two full-time artists.

Here is the full list of the 41 achievements for The Outfit.

Coming Soon – Company of Heroes: Opposing Fronts Achievements

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Character Art – Company of Heroes: Opposing Fronts (PC)

Character Art - Company of Heroes: Opposing Fronts (PC)

Company of Heroes: Opposing Fronts (PC)

Expansion Pack to the highest rated RTS game of all time.

I was the Art Supervisor for the Characters team on Opposing Fronts. It was a fun project and great opportunity to work on the expansion to such a highly rated video game. The standards were set very high and with most of the original team moving on, we had a challenge ahead of us.

The Heroes Team (character artists) was filled with 4 people; Melanie Caron, Kristian Bourdage, Stephen McDonald, myself, and Cheol Joo Lee on concept art.

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