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Dawn of War: Making of the Greater Knarloc (Tau)

Dawn of War: Making of the Greater Knarloc (Tau)

Warhammer 40,000: Dawn of War

The Making of the Greater Knarloc (Tau Race)

About the Greater Knarloc
A huge dinosaur-like creature from the Kroot genetic family. Originally, they were used as beasts of burden but were later trained for war after proving as effective at eating enemy infantry as at carrying heavy loads.

I had a lot of fun creating the Greater Knarloc. The original Dawn of War game did not support normal maps… only diffuse maps were used. However, I tried a different method. Instead of using zBrush to create a high resolution normal map, I used to to build up the musculature in a seamless way and then baked out a grayscale diffuse and lighting map. After that, I could paint over what I had and add the colors as overlay layers. This worked out well since our team coloring for the game was also done using overlay layers.

It was a different method to texturing old school but i am happy with the results! If I had only known zBrush back when I modeled and textured the Ork Squiggoth. That was time consuming trying to create a seamless texture!

Knarlocs have a lot of stuff on them, like a camel caravan in the Sahara Dessert. This worked out great for the animators to add secondary motion to their animations.

They also look a lot like a T-Rex with a more bird-like head. I referenced the skeletal structure of the T-Rex to make sure he was anatomically correct. These photo references from Forgeworld worked out great for the details of the skin.

For his skin, I looked at many reptiles like alligator skin and how it cracks and splits, along with the pattern along their spine.

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Video Game Achievements

Video Game Achievements

The Outfit – Published by THQ, Developed by Relic Entertainment

The achievement medals for THQ‘s “The Outfit” were created using 3D Studio Max and Adobe Photoshop. This game was Relic Entertainment’s first foray into the video game console world.

The achievements are high resolution models rendered out using the Brazil Renderer from SplutterFish. I was Art Supervisor on the visual appearance of the models, as well as creating the art assets for modeling, texturing, rendering, and post-production work done in Photoshop. I split the duties with another talented artist at Relic Entertainment, Jacob Binkowski, who helped model and texture half the medals. Since “The Outfit” was a fictional World War II game, we could not use the real life medals. For some, we took artistic liberties to keep the essence of the original, and in other cases we came up with a completely original piece. What was cool in the end was that one of our medals was actually created into a real-life medallion give to everyone who worked on the game. In total, it took 3 weeks to create all of the medals between two full-time artists.

Here is the full list of the 41 achievements for The Outfit.

Coming Soon – Company of Heroes: Opposing Fronts Achievements

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