Warhammer 40,000: Dawn of War Wallpapers

Filed Under (3D Design, Characters, Games) by Shawn on 02-03-2009

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Warhammer 40,000: Dawn of War Wallpapers

Warhammer 40,000: Dawn of War Wallpapers

Here are a collection of wallpapers I had created for the Dawn of War franchise. Every single character in the original series of games (excluding Soulstorm) were rendered using their texture maps and model from the game with the Brazil Renderer.

Most characters in the original series used one 512×512 diffuse map. A few characters had additional reflection maps or glow maps and sometimes another small diffuse map. Larger units like the Squiggoth and Greater Knarloc used two 512×512 maps.

Additional Texture Maps:
Specular, Raytracing, Reflections
Lighting using Brazil

I create 90% of the Orks, the Kroot Warriors, Squiggoth, Krootox, Greater Knarloc, among others. Click here to read more about the Making of the Greater Knarloc.

The Outfit – Character Sheets

Filed Under (3D Design, Games) by Shawn on 28-11-2008

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The Outfit - Character Sheets

The Outfit by THQ (Developed by Relic Entertainment), 2006

Role: Character Art Supervisor
Duties: Model and Texture game characters using “next-generation” techniques including a high-resolution zBrush model and Shader 3 technology. I also pinched in for some UI Design and art creation of the Achievement Medals you earn on Xbox Live.
Maps: Diffuse, Specular, Reflection, Normal Maps, and Occlusion (baking in shadows).

These are character sheets I designed for the six main characters in “The Outfit”. They were originally designed to be used in the game for character selection, and also for marketing promotions as features in magazines. Sadly, they never ended up being used as I created them too late in the production and the game had more important issues to take care of, like the driving model.

The three Allied Hero characters; Tommy Mac, JD Tyler, and Deuce Williams are high-resolution models from Blur Studio who also made the original Warhammer 40,000: Dawn of War cinematic intro and Company of Heroes cinematic intro. You can view the “Making of ‘Warhammer’ Cinematic Trailer” here.

The Axis Heroes are the actual game characters rendered from 3D Max using the Brazil Renderer with added reflection maps, falloff and lighting. I modeled and textured General Viktor Morder, leader of the Axis in the storyline. General Morder is also featured in the Game/Broadcast Design section of Ballistic Publishing’s Elemental 2 book, along with my Allies Scout.

I will later post my process in creating some of the characters for the game.

About ‘The Outfit’

The Outfit is a squad-based action game built for Microsoft’s Xbox 360, set within war ravaged Europe during the Second World War. The game combines squad-based combat and easy to use strategic gameplay elements with cinematic interludes. The Outfit gives players the option to control three different squad leaders (voiced by Robert Patrick, Ron Perlman, and Terrence “T.C.” Carson), each with their own specific skills and abilities.

Character Sheets

Character Art – Company of Heroes: Opposing Fronts (PC)

Filed Under (3D Design, Art Direction, Characters, Games) by Shawn on 29-09-2008

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Character Art - Company of Heroes: Opposing Fronts (PC)

Company of Heroes: Opposing Fronts (PC)

Expansion Pack to the highest rated RTS game of all time.

I was the Art Supervisor for the Characters team on Opposing Fronts. It was a fun project and great opportunity to work on the expansion to such a highly rated video game. The standards were set very high and with most of the original team moving on, we had a challenge ahead of us.

The Heroes Team (character artists) was filled with 4 people; Melanie Caron, Kristian Bourdage, Stephen McDonald, myself, and Cheol Joo Lee on concept art.

About Me

An industry Veteran with years experience in positions of increasing complexity and responsibility in Entertainment and Gaming. Award-winning versatile and diverse skill set involving the creation of next-generation game characters, world objects, and vehicles. Tenacious and dedicated work ethic, an eye for detail, and fundamentals like color theory making a much sought-after resource for almost any game team.


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