page_banner_red_skull

Tag Archives: shawn woods

G.I.Joe Characters: Snake Eyes

G.I.Joe Characters: Snake Eyes

G.I. Joe Characters: Featuring Snake Eyes

I love G.I.Joe. Growing up I collected all of the toys and played with them for hours. My brother collected the comic books and I looked at the pictures.

With the hype of the new G.I.Joe movie coming out in the summer of 2009, I thought it would be fun to create my own concept of the infamous Snake Eyes!

I have already started to model him but have not gotten very far yet. I will post updates along the way. For now, this is a concept, an idea. I have bigger plans for a short movie clip of him animated too.

Snake Eyes: A Commando with Ninja skills.

That is how I like to view him. Even his backstory tells us how he was a war hero first and later trains to become a Ninja with his brother-in-arms, Storm Shadow. I am not going to debate this, I just liked the idea of him being more “real” so I went with traditional army gear. However, since he has been trained to be a ninja, he keeps his weapons close to his body, each having a place that is quick to access. In this concept he wears traditional black army boots but that may change to something slightly more up to date.

The toy soldier is my guide for creating something more realistic in proportions. These toys are excellent reference for any character artist working on high resolution designs in zBrush!

Be sure to checkout the new G.I.Joe comic books published by IDW. I like their new character designs.

Leave a comment

The Outfit Game: The Chief Signature Vehicle

The Outfit Game: The Chief Signature Vehicle

In the video game “The Outfit” we had a number of “Signature Vehicles” that could be unlocked and played in the game. Each Signature Vehicle was a custom texture over the original. I thought it would be funny of the tank flame thrower was painted like a fire engine, shooting flames out of the barrel. If we had time, it would have been cool to see water FX shooting out but as it was, the game was already in crunch time!

I also created the texture set for the Axis version of “The Chief” and the Allied “Death from Above” shown in the thumbnails below, as well as rendering each of the tank variations for the Front End Design.

View more screenshots.

Leave a comment

Dawn of War: Making of the Greater Knarloc (Tau)

Dawn of War: Making of the Greater Knarloc (Tau)

Warhammer 40,000: Dawn of War

The Making of the Greater Knarloc (Tau Race)

About the Greater Knarloc
A huge dinosaur-like creature from the Kroot genetic family. Originally, they were used as beasts of burden but were later trained for war after proving as effective at eating enemy infantry as at carrying heavy loads.

I had a lot of fun creating the Greater Knarloc. The original Dawn of War game did not support normal maps… only diffuse maps were used. However, I tried a different method. Instead of using zBrush to create a high resolution normal map, I used to to build up the musculature in a seamless way and then baked out a grayscale diffuse and lighting map. After that, I could paint over what I had and add the colors as overlay layers. This worked out well since our team coloring for the game was also done using overlay layers.

It was a different method to texturing old school but i am happy with the results! If I had only known zBrush back when I modeled and textured the Ork Squiggoth. That was time consuming trying to create a seamless texture!

Knarlocs have a lot of stuff on them, like a camel caravan in the Sahara Dessert. This worked out great for the animators to add secondary motion to their animations.

They also look a lot like a T-Rex with a more bird-like head. I referenced the skeletal structure of the T-Rex to make sure he was anatomically correct. These photo references from Forgeworld worked out great for the details of the skin.

For his skin, I looked at many reptiles like alligator skin and how it cracks and splits, along with the pattern along their spine.

Leave a comment

Warhammer 40,000: Dawn of War Wallpapers

Warhammer 40,000: Dawn of War Wallpapers

Warhammer 40,000: Dawn of War Wallpapers

Here are a collection of wallpapers I had created for the Dawn of War franchise. Every single character in the original series of games (excluding Soulstorm) were rendered using their texture maps and model from the game with the Brazil Renderer.

Most characters in the original series used one 512×512 diffuse map. A few characters had additional reflection maps or glow maps and sometimes another small diffuse map. Larger units like the Squiggoth and Greater Knarloc used two 512×512 maps.

Additional Texture Maps:
Specular, Raytracing, Reflections
Lighting using Brazil

I create 90% of the Orks, the Kroot Warriors, Squiggoth, Krootox, Greater Knarloc, among others. Click here to read more about the Making of the Greater Knarloc.

1 Comment

Article – Asian Art showcased in EXOTIQUE 4

Asian artists show game and comic art for EXOTIQUE 4. The Cover is gorgeous!

This is a short tutorial/tips article on the creation of the art for the cover of the EXOTIQUE 4 book. Most noteworthy is that this digital painting was done entirely using a mouse!

Tutorial by Mario Wibisono

Tutorial by Mario Wibisono

read more | digg story

Leave a comment

Brain Game – The Wonder Juice Machine

The Wonder-Juice Machine is a brain game of Executive Functions (Logic) that strengthens your deductive and visual skills.

read more | digg story

Leave a comment

FREE Brain Games by Fit Brains

New games added every month!

Fit Brains offers a collection of fun, scientifically-based Brain Games that provide a balanced workout across the 5 Major Brain Areas: Memory, Concentration, Language, Visual & Spatial, and Executive Functions (Logic & Reasoning). Each of the games offers multiple activities that target a broad range of mental stimulation.

read more | digg story

Leave a comment

Page 2 of 212

My Twitter Feed