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	<title>Shawn Woods &#187; shawn</title>
	<atom:link href="http://www.shawnwoods.com/blog/tag/shawn/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.shawnwoods.com/blog</link>
	<description>Creative Director</description>
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		<item>
		<title>Social Gaming Network Connections</title>
		<link>http://www.shawnwoods.com/blog/2009/12/social-gaming-network-connections/</link>
		<comments>http://www.shawnwoods.com/blog/2009/12/social-gaming-network-connections/#comments</comments>
		<pubDate>Thu, 17 Dec 2009 19:11:26 +0000</pubDate>
		<dc:creator>Shawn Digg</dc:creator>
				<category><![CDATA[Art Direction]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[art director]]></category>
		<category><![CDATA[blog]]></category>
		<category><![CDATA[blogging]]></category>
		<category><![CDATA[cafe press]]></category>
		<category><![CDATA[cafepress]]></category>
		<category><![CDATA[connect facebook to iphone]]></category>
		<category><![CDATA[connect with facebook]]></category>
		<category><![CDATA[facebook]]></category>
		<category><![CDATA[facebook connect]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[iphone apps]]></category>
		<category><![CDATA[iphone development]]></category>
		<category><![CDATA[iphone games]]></category>
		<category><![CDATA[iphone party games]]></category>
		<category><![CDATA[iphone word games]]></category>
		<category><![CDATA[LinkedIn]]></category>
		<category><![CDATA[magic word]]></category>
		<category><![CDATA[magic word iphone]]></category>
		<category><![CDATA[magic word party game]]></category>
		<category><![CDATA[mini cards]]></category>
		<category><![CDATA[moo]]></category>
		<category><![CDATA[moo cards]]></category>
		<category><![CDATA[moo mini cards]]></category>
		<category><![CDATA[party games]]></category>
		<category><![CDATA[shawn]]></category>
		<category><![CDATA[shawn woods]]></category>
		<category><![CDATA[social gaming network]]></category>
		<category><![CDATA[social networking games]]></category>
		<category><![CDATA[social networks]]></category>
		<category><![CDATA[tap tap]]></category>
		<category><![CDATA[tapulous]]></category>
		<category><![CDATA[twitter]]></category>
		<category><![CDATA[wildfire]]></category>
		<category><![CDATA[wildfire game labs]]></category>
		<category><![CDATA[wildfire games]]></category>
		<category><![CDATA[woods]]></category>

		<guid isPermaLink="false">http://www.shawnwoods.com/blog/?p=325</guid>
		<description><![CDATA[Social Gaming Network Connections Finding the idea for an iPhone game is one thing. Making it all work together is another. It can be quite overwhelming and confusing. Which is exactly why I decided to take a more visual approach to connecting these social networking outlets. It all starts with the iPhone App or Game. [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Tweeters Hockey Club Jersey</title>
		<link>http://www.shawnwoods.com/blog/2009/12/tweeters-hockey-club-jersey/</link>
		<comments>http://www.shawnwoods.com/blog/2009/12/tweeters-hockey-club-jersey/#comments</comments>
		<pubDate>Sat, 05 Dec 2009 03:49:14 +0000</pubDate>
		<dc:creator>Shawn Digg</dc:creator>
				<category><![CDATA[2D Design]]></category>
		<category><![CDATA[Art Direction]]></category>
		<category><![CDATA[hockey]]></category>
		<category><![CDATA[hockey logo]]></category>
		<category><![CDATA[icethetics]]></category>
		<category><![CDATA[jersey]]></category>
		<category><![CDATA[LinkedIn]]></category>
		<category><![CDATA[logo design]]></category>
		<category><![CDATA[nhl logo]]></category>
		<category><![CDATA[pittsburgh penguins]]></category>
		<category><![CDATA[shawn]]></category>
		<category><![CDATA[shawn woods]]></category>
		<category><![CDATA[shawn woods art]]></category>
		<category><![CDATA[sports logo design]]></category>
		<category><![CDATA[sports logos]]></category>
		<category><![CDATA[tweeter]]></category>
		<category><![CDATA[tweeters]]></category>
		<category><![CDATA[tweeters hockey]]></category>
		<category><![CDATA[twitter]]></category>
		<category><![CDATA[twitter hockey]]></category>
		<category><![CDATA[twitter logo]]></category>
		<category><![CDATA[woods]]></category>

		<guid isPermaLink="false">http://www.shawnwoods.com/blog/?p=301</guid>
		<description><![CDATA[<a href="http://www.shawnwoods.com/blog/2009/12/tweeters-hockey-club-jersey/" title="Tweeters Hockey Club Jersey"><img src="http://www.shawnwoods.com/blog/wp-content/uploads/yapb_cache/tweeters_hockey_jersey.2ez34h8mp000ww04g44880kk0.1ylus0wy5vj4ksc88go8ko00s.th.jpeg" width="150" height="150" alt="Tweeters Hockey Club Jersey" style="float:left;padding:0 10px 10px 0;" ></a>Tweeters Hockey Club Logo and Jersey Design I follow a hockey jersey blog called Icethetics that keeps a constant update on new jerseys and concepts. I had this idea to create a hockey logo based off Twitter called &#8220;The Tweeters&#8220;. I used the Pittsburgh Penguins vintage jersey to start, tweaking the color to more teal. [...]]]></description>
		<wfw:commentRss>http://www.shawnwoods.com/blog/2009/12/tweeters-hockey-club-jersey/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>COLOR TRENDS AND FORECASTING 2010</title>
		<link>http://www.shawnwoods.com/blog/2009/11/color-trends-2010/</link>
		<comments>http://www.shawnwoods.com/blog/2009/11/color-trends-2010/#comments</comments>
		<pubDate>Sat, 14 Nov 2009 00:30:22 +0000</pubDate>
		<dc:creator>Shawn Digg</dc:creator>
				<category><![CDATA[2D Design]]></category>
		<category><![CDATA[Web]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[color trends]]></category>
		<category><![CDATA[color trends 2010]]></category>
		<category><![CDATA[pantone]]></category>
		<category><![CDATA[pantone color trends]]></category>
		<category><![CDATA[pantone colors]]></category>
		<category><![CDATA[popular colors]]></category>
		<category><![CDATA[popular web colors]]></category>
		<category><![CDATA[shawn]]></category>
		<category><![CDATA[shawn woods]]></category>
		<category><![CDATA[web color trends]]></category>
		<category><![CDATA[web colors]]></category>
		<category><![CDATA[wildfire]]></category>
		<category><![CDATA[wildfire game labs]]></category>
		<category><![CDATA[wildfire games]]></category>
		<category><![CDATA[woods]]></category>

		<guid isPermaLink="false">http://www.shawnwoods.com/blog/?p=290</guid>
		<description><![CDATA[Spring / Summer 2010 COLOR TRENDS AND FORECASTING Overview The connection between old and new, east and west, and a sense of community..the glamour of the 70&#8242;s mixed with Moroccan colors and exotic jewels from India; ethnic mixtures of patterns and textures from Japan and China; reflecting the diversity of the world.. Feathers play a [...]]]></description>
		<wfw:commentRss>http://www.shawnwoods.com/blog/2009/11/color-trends-2010/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Lukas: Uni Watch 2009-10 NHL goalie gear guide</title>
		<link>http://www.shawnwoods.com/blog/2009/10/lukas-uni-watch-2009-10-nhl-goalie-gear-guide/</link>
		<comments>http://www.shawnwoods.com/blog/2009/10/lukas-uni-watch-2009-10-nhl-goalie-gear-guide/#comments</comments>
		<pubDate>Mon, 26 Oct 2009 05:17:36 +0000</pubDate>
		<dc:creator>Shawn</dc:creator>
				<category><![CDATA[2D Design]]></category>
		<category><![CDATA[Web]]></category>
		<category><![CDATA[bauer goal]]></category>
		<category><![CDATA[brian's goal pads]]></category>
		<category><![CDATA[goal pads]]></category>
		<category><![CDATA[goalie pad designs]]></category>
		<category><![CDATA[goalie pads]]></category>
		<category><![CDATA[hockey gear]]></category>
		<category><![CDATA[hockey goalie pads]]></category>
		<category><![CDATA[martin brodeur pads]]></category>
		<category><![CDATA[nhl]]></category>
		<category><![CDATA[nhl goalie gear]]></category>
		<category><![CDATA[nhl goalie pads]]></category>
		<category><![CDATA[nhl goalies]]></category>
		<category><![CDATA[rbk goal]]></category>
		<category><![CDATA[reebok goal]]></category>
		<category><![CDATA[roberto luongo pads]]></category>
		<category><![CDATA[shawn]]></category>
		<category><![CDATA[shawn woods]]></category>
		<category><![CDATA[vaughn goal]]></category>

		<guid isPermaLink="false">http://www.shawnwoods.com/blog/?p=283</guid>
		<description><![CDATA[I&#8217;m a goaltender myself and a huge fan of goalie masks and equipment. I found this gem of a post online tonight about what NHL goalies are wearing this year, compared to last year. It&#8217;s commented by a rep at Bauer so it&#8217;s quite thorough as it&#8217;s his job to keep track of this for [...]]]></description>
		<wfw:commentRss>http://www.shawnwoods.com/blog/2009/10/lukas-uni-watch-2009-10-nhl-goalie-gear-guide/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Myers-Briggs Personality Type &#8211; ENTJ: The Leader</title>
		<link>http://www.shawnwoods.com/blog/2009/08/myers-briggs-personality-type/</link>
		<comments>http://www.shawnwoods.com/blog/2009/08/myers-briggs-personality-type/#comments</comments>
		<pubDate>Thu, 20 Aug 2009 19:54:36 +0000</pubDate>
		<dc:creator>Shawn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[briggs]]></category>
		<category><![CDATA[company]]></category>
		<category><![CDATA[enneagram]]></category>
		<category><![CDATA[ENTJ]]></category>
		<category><![CDATA[leader]]></category>
		<category><![CDATA[myers]]></category>
		<category><![CDATA[myers-briggs]]></category>
		<category><![CDATA[personality]]></category>
		<category><![CDATA[personality type]]></category>
		<category><![CDATA[shawn]]></category>
		<category><![CDATA[shawn woods]]></category>
		<category><![CDATA[sixteen myers-briggs types]]></category>
		<category><![CDATA[traits]]></category>
		<category><![CDATA[type]]></category>
		<category><![CDATA[woods]]></category>

		<guid isPermaLink="false">http://www.shawnwoods.com/blog/?p=262</guid>
		<description><![CDATA[Myers-Briggs Personality Type &#8211; ENTJ: The Leader Profile by Sandra Krebs Hirsch and Jean Kummerow ENTJs take charge quickly and deal directly with problems, especially in situations that involve confusion and inefficiency. They provide structure to the organizations to which they belong and design strategies to accomplish their personal and organizational goals. They are &#8216;take [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Dominance War IV Entry &#8211; 3D</title>
		<link>http://www.shawnwoods.com/blog/2009/05/dominance-war-4/</link>
		<comments>http://www.shawnwoods.com/blog/2009/05/dominance-war-4/#comments</comments>
		<pubDate>Tue, 19 May 2009 23:42:42 +0000</pubDate>
		<dc:creator>Shawn</dc:creator>
				<category><![CDATA[3D Design]]></category>
		<category><![CDATA[Art Direction]]></category>
		<category><![CDATA[Characters]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[3d character]]></category>
		<category><![CDATA[40k]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[demon]]></category>
		<category><![CDATA[demon prince]]></category>
		<category><![CDATA[dominance]]></category>
		<category><![CDATA[dominance war]]></category>
		<category><![CDATA[dominance war iv]]></category>
		<category><![CDATA[LinkedIn]]></category>
		<category><![CDATA[prince]]></category>
		<category><![CDATA[shawn]]></category>
		<category><![CDATA[video game character]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[war]]></category>
		<category><![CDATA[warhammer]]></category>
		<category><![CDATA[woods]]></category>

		<guid isPermaLink="false">http://www.shawnwoods.com/blog/?p=244</guid>
		<description><![CDATA[<a href="http://www.shawnwoods.com/blog/2009/05/dominance-war-4/" title="Dominance War IV Entry &#8211; 3D"><img src="http://www.shawnwoods.com/blog/wp-content/uploads/yapb_cache/synectikos_demon_prince_beauty1.1xil01gqc82s44o0gscg0w4cc.1ylus0wy5vj4ksc88go8ko00s.th.jpeg" width="150" height="150" alt="Dominance War IV Entry &#8211; 3D" style="float:left;padding:0 10px 10px 0;" ></a>Dominance War IV Storyline: The two heroes in the third Great War for Dominance foresaw what would happen if Machines were allowed to continue their hostilities, but it was too late. 5 year’s after their sacrifice to end Machines’ disruptive means for war with unstable dimensional travel, the sinister threat they foretold, emerged! &#8230;Reality collapsed. [...]]]></description>
		<wfw:commentRss>http://www.shawnwoods.com/blog/2009/05/dominance-war-4/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>G.I.Joe Characters: Snake Eyes</title>
		<link>http://www.shawnwoods.com/blog/2009/03/gijoe-characters-snake-eyes/</link>
		<comments>http://www.shawnwoods.com/blog/2009/03/gijoe-characters-snake-eyes/#comments</comments>
		<pubDate>Mon, 02 Mar 2009 09:05:16 +0000</pubDate>
		<dc:creator>Shawn</dc:creator>
				<category><![CDATA[2D Design]]></category>
		<category><![CDATA[3D Design]]></category>
		<category><![CDATA[Characters]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[3d snake eyes]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[comic]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[concept art]]></category>
		<category><![CDATA[eyes]]></category>
		<category><![CDATA[gi joe]]></category>
		<category><![CDATA[gijoe]]></category>
		<category><![CDATA[gijoe movie]]></category>
		<category><![CDATA[LinkedIn]]></category>
		<category><![CDATA[shadow]]></category>
		<category><![CDATA[shawn]]></category>
		<category><![CDATA[shawn woods]]></category>
		<category><![CDATA[snake]]></category>
		<category><![CDATA[snake eyes]]></category>
		<category><![CDATA[storm]]></category>
		<category><![CDATA[storm shadow]]></category>
		<category><![CDATA[woods]]></category>
		<category><![CDATA[zbrush]]></category>

		<guid isPermaLink="false">http://www.shawnwoods.com/blog/?p=225</guid>
		<description><![CDATA[<a href="http://www.shawnwoods.com/blog/2009/03/gijoe-characters-snake-eyes/" title="G.I.Joe Characters: Snake Eyes"><img src="http://www.shawnwoods.com/blog/wp-content/uploads/yapb_cache/snake_eyes_concept_art_2c1.blehskjzeb4sgcwk4gccss4c0.1ylus0wy5vj4ksc88go8ko00s.th.jpeg" width="150" height="150" alt="G.I.Joe Characters: Snake Eyes" style="float:left;padding:0 10px 10px 0;" ></a>G.I. Joe Characters: Featuring Snake Eyes I love G.I.Joe. Growing up I collected all of the toys and played with them for hours. My brother collected the comic books and I looked at the pictures. With the hype of the new G.I.Joe movie coming out in the summer of 2009, I thought it would be [...]]]></description>
		<wfw:commentRss>http://www.shawnwoods.com/blog/2009/03/gijoe-characters-snake-eyes/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Outfit Game: The Chief Signature Vehicle</title>
		<link>http://www.shawnwoods.com/blog/2009/03/the-outfit-game-signature-vehicle/</link>
		<comments>http://www.shawnwoods.com/blog/2009/03/the-outfit-game-signature-vehicle/#comments</comments>
		<pubDate>Mon, 02 Mar 2009 08:40:59 +0000</pubDate>
		<dc:creator>Shawn</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[3d tank]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[LinkedIn]]></category>
		<category><![CDATA[relic]]></category>
		<category><![CDATA[shawn]]></category>
		<category><![CDATA[shawn woods]]></category>
		<category><![CDATA[signature vehicles]]></category>
		<category><![CDATA[tank]]></category>
		<category><![CDATA[the outfit]]></category>
		<category><![CDATA[thq]]></category>
		<category><![CDATA[vehicle]]></category>
		<category><![CDATA[video game vehicles]]></category>
		<category><![CDATA[woods]]></category>

		<guid isPermaLink="false">http://www.shawnwoods.com/blog/?p=220</guid>
		<description><![CDATA[<a href="http://www.shawnwoods.com/blog/2009/03/the-outfit-game-signature-vehicle/" title="The Outfit Game: The Chief Signature Vehicle"><img src="http://www.shawnwoods.com/blog/wp-content/uploads/yapb_cache/thechief_signoff.b3ghtfo9tnkgc00c48ks8c8sk.1ylus0wy5vj4ksc88go8ko00s.th.jpeg" width="150" height="150" alt="The Outfit Game: The Chief Signature Vehicle" style="float:left;padding:0 10px 10px 0;" ></a>In the video game &#8220;The Outfit&#8221; we had a number of &#8220;Signature Vehicles&#8221; that could be unlocked and played in the game. Each Signature Vehicle was a custom texture over the original. I thought it would be funny of the tank flame thrower was painted like a fire engine, shooting flames out of the barrel. [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Dawn of War: Making of the Greater Knarloc (Tau)</title>
		<link>http://www.shawnwoods.com/blog/2009/03/dawn-of-war-making-of-the-greater-knarloc-tau/</link>
		<comments>http://www.shawnwoods.com/blog/2009/03/dawn-of-war-making-of-the-greater-knarloc-tau/#comments</comments>
		<pubDate>Mon, 02 Mar 2009 08:23:19 +0000</pubDate>
		<dc:creator>Shawn</dc:creator>
				<category><![CDATA[3D Design]]></category>
		<category><![CDATA[Characters]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[artist]]></category>
		<category><![CDATA[dawn of war]]></category>
		<category><![CDATA[forgeworld]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[games workshop]]></category>
		<category><![CDATA[greater knarloc]]></category>
		<category><![CDATA[knarloc]]></category>
		<category><![CDATA[kroot]]></category>
		<category><![CDATA[LinkedIn]]></category>
		<category><![CDATA[making of]]></category>
		<category><![CDATA[making of the greater knarloc]]></category>
		<category><![CDATA[model]]></category>
		<category><![CDATA[paint]]></category>
		<category><![CDATA[pics]]></category>
		<category><![CDATA[relic]]></category>
		<category><![CDATA[shawn]]></category>
		<category><![CDATA[shawn woods]]></category>
		<category><![CDATA[tau]]></category>
		<category><![CDATA[tau race]]></category>
		<category><![CDATA[texture]]></category>
		<category><![CDATA[thq]]></category>
		<category><![CDATA[video game]]></category>
		<category><![CDATA[video game characters]]></category>
		<category><![CDATA[woods]]></category>
		<category><![CDATA[zbrush]]></category>
		<category><![CDATA[zbrush model]]></category>

		<guid isPermaLink="false">http://www.shawnwoods.com/blog/?p=208</guid>
		<description><![CDATA[<a href="http://www.shawnwoods.com/blog/2009/03/dawn-of-war-making-of-the-greater-knarloc-tau/" title="Dawn of War: Making of the Greater Knarloc (Tau)"><img src="http://www.shawnwoods.com/blog/wp-content/uploads/yapb_cache/greater_knarloc_high_poly_mesh1.4cts73b555ic0o8kwk4048ko4.1ylus0wy5vj4ksc88go8ko00s.th.jpeg" width="150" height="150" alt="Dawn of War: Making of the Greater Knarloc (Tau)" style="float:left;padding:0 10px 10px 0;" ></a>Warhammer 40,000: Dawn of War The Making of the Greater Knarloc (Tau Race) About the Greater Knarloc&#8230; A huge dinosaur-like creature from the Kroot genetic family. Originally, they were used as beasts of burden but were later trained for war after proving as effective at eating enemy infantry as at carrying heavy loads. I had [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Warhammer 40,000: Dawn of War Wallpapers</title>
		<link>http://www.shawnwoods.com/blog/2009/03/dawn-of-war-wallpapers/</link>
		<comments>http://www.shawnwoods.com/blog/2009/03/dawn-of-war-wallpapers/#comments</comments>
		<pubDate>Mon, 02 Mar 2009 07:54:11 +0000</pubDate>
		<dc:creator>Shawn</dc:creator>
				<category><![CDATA[3D Design]]></category>
		<category><![CDATA[Characters]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[3d studio max]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[brazil]]></category>
		<category><![CDATA[character art]]></category>
		<category><![CDATA[dawn of war]]></category>
		<category><![CDATA[dawn of war 2]]></category>
		<category><![CDATA[dawn of war II]]></category>
		<category><![CDATA[pc games]]></category>
		<category><![CDATA[relic]]></category>
		<category><![CDATA[relic entertainment]]></category>
		<category><![CDATA[rts]]></category>
		<category><![CDATA[shawn]]></category>
		<category><![CDATA[shawn woods]]></category>
		<category><![CDATA[texture maps]]></category>
		<category><![CDATA[thq]]></category>
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		<guid isPermaLink="false">http://www.shawnwoods.com/blog/?p=123</guid>
		<description><![CDATA[<a href="http://www.shawnwoods.com/blog/2009/03/dawn-of-war-wallpapers/" title="Warhammer 40,000: Dawn of War Wallpapers"><img src="http://www.shawnwoods.com/blog/wp-content/uploads/yapb_cache/greater_knarloc_hires.324oj0vtp2gw404wo4wk4gsw0.1ylus0wy5vj4ksc88go8ko00s.th.jpeg" width="150" height="150" alt="Warhammer 40,000: Dawn of War Wallpapers" style="float:left;padding:0 10px 10px 0;" ></a>Warhammer 40,000: Dawn of War Wallpapers Here are a collection of wallpapers I had created for the Dawn of War franchise. Every single character in the original series of games (excluding Soulstorm) were rendered using their texture maps and model from the game with the Brazil Renderer. Most characters in the original series used one [...]]]></description>
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		<title>Article &#8211; Asian Art showcased in EXOTIQUE 4</title>
		<link>http://www.shawnwoods.com/blog/2008/12/asian-art-showcased-in-exotique-4/</link>
		<comments>http://www.shawnwoods.com/blog/2008/12/asian-art-showcased-in-exotique-4/#comments</comments>
		<pubDate>Wed, 03 Dec 2008 22:15:34 +0000</pubDate>
		<dc:creator>Shawn Digg</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://www.shawnwoods.com/blog/2008/12/asian-art-showcased-in-exotique-4/</guid>
		<description><![CDATA[Asian artists show game and comic art for EXOTIQUE 4. The Cover is gorgeous! This is a short tutorial/tips article on the creation of the art for the cover of the EXOTIQUE 4 book. Most noteworthy is that this digital painting was done entirely using a mouse! read more &#124; digg story Bookmark It Hide [...]]]></description>
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		<title>The Outfit &#8211; Character Sheets</title>
		<link>http://www.shawnwoods.com/blog/2008/11/the-outfit-character-sheets/</link>
		<comments>http://www.shawnwoods.com/blog/2008/11/the-outfit-character-sheets/#comments</comments>
		<pubDate>Sat, 29 Nov 2008 01:58:47 +0000</pubDate>
		<dc:creator>Shawn</dc:creator>
				<category><![CDATA[3D Design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[character design]]></category>
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		<category><![CDATA[video game characters]]></category>
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		<guid isPermaLink="false">http://www.shawnwoods.com/blog/?p=111</guid>
		<description><![CDATA[<a href="http://www.shawnwoods.com/blog/2008/11/the-outfit-character-sheets/" title="The Outfit &#8211; Character Sheets"><img src="http://www.shawnwoods.com/blog/wp-content/uploads/yapb_cache/morder_rgb1.2ycpwtnd9h0kcg4g080ogw08c.1ylus0wy5vj4ksc88go8ko00s.th.jpeg" width="150" height="150" alt="The Outfit &#8211; Character Sheets" style="float:left;padding:0 10px 10px 0;" ></a>The Outfit by THQ (Developed by Relic Entertainment), 2006 Role: Character Art Supervisor Duties: Model and Texture game characters using &#8220;next-generation&#8221; techniques including a high-resolution zBrush model and Shader 3 technology. I also pinched in for some UI Design and art creation of the Achievement Medals you earn on Xbox Live. Maps: Diffuse, Specular, Reflection, [...]]]></description>
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