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	<title>Shawn Woods &#187; UI design</title>
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	<link>http://www.shawnwoods.com/blog</link>
	<description>Creative Director</description>
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		<title>Realism in UI Design</title>
		<link>http://www.shawnwoods.com/blog/2010/01/realism-in-ui-design/</link>
		<comments>http://www.shawnwoods.com/blog/2010/01/realism-in-ui-design/#comments</comments>
		<pubDate>Thu, 21 Jan 2010 21:56:14 +0000</pubDate>
		<dc:creator>Shawn Digg</dc:creator>
				<category><![CDATA[2D Design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Web]]></category>
		<category><![CDATA[application icons]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[design tips]]></category>
		<category><![CDATA[icon design]]></category>
		<category><![CDATA[ui]]></category>
		<category><![CDATA[UI design]]></category>
		<category><![CDATA[ui design tips]]></category>
		<category><![CDATA[user intercace design]]></category>
		<category><![CDATA[user interface]]></category>
		<category><![CDATA[user interface design tips]]></category>

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		<description><![CDATA[The history of the visual design of user interfaces can be described as a gradual change towards more realism. As computers have become faster, designers have added increasingly realistic details such as color, 3D effects, shadows, translucency, and even simple physics. Some of these changes have helped usability. Shadows behind windows help us see which [...]]]></description>
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		<title>Video Game Achievements</title>
		<link>http://www.shawnwoods.com/blog/2008/11/video-game-achievements/</link>
		<comments>http://www.shawnwoods.com/blog/2008/11/video-game-achievements/#comments</comments>
		<pubDate>Thu, 13 Nov 2008 10:02:13 +0000</pubDate>
		<dc:creator>Shawn</dc:creator>
				<category><![CDATA[3D Design]]></category>
		<category><![CDATA[Art Direction]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[achievements]]></category>
		<category><![CDATA[arcade]]></category>
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		<category><![CDATA[design]]></category>
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		<category><![CDATA[game]]></category>
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		<category><![CDATA[relic]]></category>
		<category><![CDATA[shawn]]></category>
		<category><![CDATA[the outfit]]></category>
		<category><![CDATA[thq]]></category>
		<category><![CDATA[UI design]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[woods]]></category>
		<category><![CDATA[xbox]]></category>

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		<description><![CDATA[<a href="http://www.shawnwoods.com/blog/2008/11/video-game-achievements/" title="Video Game Achievements"><img src="http://www.shawnwoods.com/blog/wp-content/uploads/yapb_cache/all_medals_cheat_sheet3.5azkdtf09gws488g0gcscoook.1ylus0wy5vj4ksc88go8ko00s.th.jpeg" width="150" height="150" alt="Video Game Achievements" style="float:left;padding:0 10px 10px 0;" ></a>The Outfit &#8211; Published by THQ, Developed by Relic Entertainment The achievement medals for THQ&#8216;s &#8220;The Outfit&#8221; were created using 3D Studio Max and Adobe Photoshop. This game was Relic Entertainment&#8217;s first foray into the video game console world. The achievements are high resolution models rendered out using the Brazil Renderer from SplutterFish. I was [...]]]></description>
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