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	<title>Shawn Woods &#187; video game characters</title>
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	<description>Art Director/Senior Artist</description>
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		<title>Dawn of War: Making of the Greater Knarloc (Tau)</title>
		<link>http://www.shawnwoods.com/blog/2009/03/dawn-of-war-making-of-the-greater-knarloc-tau/</link>
		<comments>http://www.shawnwoods.com/blog/2009/03/dawn-of-war-making-of-the-greater-knarloc-tau/#comments</comments>
		<pubDate>Mon, 02 Mar 2009 08:23:19 +0000</pubDate>
		<dc:creator>Shawn</dc:creator>
				<category><![CDATA[3D Design]]></category>
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		<description><![CDATA[<a href="http://www.shawnwoods.com/blog/2009/03/dawn-of-war-making-of-the-greater-knarloc-tau/" title="Dawn of War: Making of the Greater Knarloc (Tau)"><img src="http://www.shawnwoods.com/blog/wp-content/uploads/yapb_cache/greater_knarloc_high_poly_mesh1.4cts73b555ic0o8kwk4048ko4.1ylus0wy5vj4ksc88go8ko00s.th.jpeg" width="150" height="150" alt="Dawn of War: Making of the Greater Knarloc (Tau)" style="float:left;padding:0 10px 10px 0;" ></a>Warhammer 40,000: Dawn of War The Making of the Greater Knarloc (Tau Race) About the Greater Knarloc&#8230; A huge dinosaur-like creature from the Kroot genetic family. Originally, they were used as beasts of burden but were later trained for war after proving as effective at&#8230;]]></description>
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		<title>The Outfit &#8211; Character Sheets</title>
		<link>http://www.shawnwoods.com/blog/2008/11/the-outfit-character-sheets/</link>
		<comments>http://www.shawnwoods.com/blog/2008/11/the-outfit-character-sheets/#comments</comments>
		<pubDate>Sat, 29 Nov 2008 01:58:47 +0000</pubDate>
		<dc:creator>Shawn</dc:creator>
				<category><![CDATA[3D Design]]></category>
		<category><![CDATA[Games]]></category>
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		<category><![CDATA[character design]]></category>
		<category><![CDATA[Characters]]></category>
		<category><![CDATA[dawn of war]]></category>
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		<category><![CDATA[shawn]]></category>
		<category><![CDATA[the outfit]]></category>
		<category><![CDATA[thq]]></category>
		<category><![CDATA[video game characters]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[war games]]></category>
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		<category><![CDATA[woods]]></category>
		<category><![CDATA[Xbox 360]]></category>

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		<description><![CDATA[<a href="http://www.shawnwoods.com/blog/2008/11/the-outfit-character-sheets/" title="The Outfit &#8211; Character Sheets"><img src="http://www.shawnwoods.com/blog/wp-content/uploads/yapb_cache/morder_rgb1.2ycpwtnd9h0kcg4g080ogw08c.1ylus0wy5vj4ksc88go8ko00s.th.jpeg" width="150" height="150" alt="The Outfit &#8211; Character Sheets" style="float:left;padding:0 10px 10px 0;" ></a>The Outfit by THQ (Developed by Relic Entertainment), 2006 Role: Character Art Supervisor Duties: Model and Texture game characters using &#8220;next-generation&#8221; techniques including a high-resolution zBrush model and Shader 3 technology. I also pinched in for some UI Design and art creation of the Achievement&#8230;]]></description>
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