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Archives for Warhammer 40K » Shawn Woods - Art Director/Senior Artist
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Tag Archives: Warhammer 40K

CONCEPT ART OF: Warcraft

From the author of the original post:

Welcome to our periodic spotlight feature where we take a look at the concept art and design of a game or film. The intent here is to get the creative juices flowing, remind people what’s out there and what’s being done, and to not lose sight of the quality of professional work. We can also discuss what works and maybe what doesn’t, what you dig, or what you DON’T dig.

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Game: Warcraft / World of Warcraft [link]
Release Date: 1994/2004
Company: Blizzard Entertainment [link]
Lead Concept Artists: Sons of the storm [link]

You KNEW it was coming! It is impossible, you might even say disrespectful, to study the art of concept design and not acknowledge the art of Blizzard Entertainment! Ignoring the titan in the room with the six-meter sword at our tea party would be.. dangerous.

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Warhammer 40,000: Dawn of War Wallpapers

Warhammer 40,000: Dawn of War Wallpapers

Warhammer 40,000: Dawn of War Wallpapers

Here are a collection of wallpapers I had created for the Dawn of War franchise. Every single character in the original series of games (excluding Soulstorm) were rendered using their texture maps and model from the game with the Brazil Renderer.

Most characters in the original series used one 512×512 diffuse map. A few characters had additional reflection maps or glow maps and sometimes another small diffuse map. Larger units like the Squiggoth and Greater Knarloc used two 512×512 maps.

Additional Texture Maps:
Specular, Raytracing, Reflections
Lighting using Brazil

I create 90% of the Orks, the Kroot Warriors, Squiggoth, Krootox, Greater Knarloc, among others. Click here to read more about the Making of the Greater Knarloc.

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The Outfit – Character Sheets

The Outfit - Character Sheets

The Outfit by THQ (Developed by Relic Entertainment), 2006

Role: Character Art Supervisor
Duties: Model and Texture game characters using “next-generation” techniques including a high-resolution zBrush model and Shader 3 technology. I also pinched in for some UI Design and art creation of the Achievement Medals you earn on Xbox Live.
Maps: Diffuse, Specular, Reflection, Normal Maps, and Occlusion (baking in shadows).

These are character sheets I designed for the six main characters in “The Outfit”. They were originally designed to be used in the game for character selection, and also for marketing promotions as features in magazines. Sadly, they never ended up being used as I created them too late in the production and the game had more important issues to take care of, like the driving model.

The three Allied Hero characters; Tommy Mac, JD Tyler, and Deuce Williams are high-resolution models from Blur Studio who also made the original Warhammer 40,000: Dawn of War cinematic intro and Company of Heroes cinematic intro. You can view the “Making of ‘Warhammer’ Cinematic Trailer” here.

The Axis Heroes are the actual game characters rendered from 3D Max using the Brazil Renderer with added reflection maps, falloff and lighting. I modeled and textured General Viktor Morder, leader of the Axis in the storyline. General Morder is also featured in the Game/Broadcast Design section of Ballistic Publishing’s Elemental 2 book, along with my Allies Scout.

I will later post my process in creating some of the characters for the game.

About ‘The Outfit’

The Outfit is a squad-based action game built for Microsoft’s Xbox 360, set within war ravaged Europe during the Second World War. The game combines squad-based combat and easy to use strategic gameplay elements with cinematic interludes. The Outfit gives players the option to control three different squad leaders (voiced by Robert Patrick, Ron Perlman, and Terrence “T.C.” Carson), each with their own specific skills and abilities.

Character Sheets

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